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Overpowered characters - how to deal with them?
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<blockquote data-quote="Staffan" data-source="post: 2700667" data-attributes="member: 907"><p>So, let's look at what the Vow of Poverty gives him:</p><ul> <li data-xf-list-type="ul">+8 exalted bonus to AC. This is pretty much the equivalent of an armor bonus. Worth 64,000 gp (as <em>bracers of armor</em>)</li> <li data-xf-list-type="ul">Endure elements. Basically a replacement for adequate clothing.</li> <li data-xf-list-type="ul">+2 enhancement bonus on attacks. Equivalent of an <em>amulet of mighty fists +2</em>, or 24,000 (though the Rules of the Game articles have stated that the price of the amulet includes a 50% "wrong slot" surcharge, so this cost should really be more like 16k).</li> <li data-xf-list-type="ul">No need to eat or drink. Replaces buying food.</li> <li data-xf-list-type="ul">+2 deflection bonus to AC. Same as a <em>ring of protection +2</em>, worth 8,000 gp.</li> <li data-xf-list-type="ul">Resistance +2 bonus to saves. Equal to a <em>cloak of resistance +2</em>, 4,000 gp.</li> <li data-xf-list-type="ul">+4 to one stat and +2 to another. Equivalent of one +4 stat item and one +2 stat item. Worth 16,000 + 4,000 = 20,000.</li> <li data-xf-list-type="ul">Natural armor +1. <em>Amulet of natural armor +1</em> costs 2,000 gp.</li> <li data-xf-list-type="ul">Mind shielding. A <em>ring of mind shielding</em> is worth 8,000 gp.</li> <li data-xf-list-type="ul">DR 5/magic. This is a little harder to price, since there aren't any items that give straight DR X/magic. The closest comparison is to a suit of <em>armor of invulnerability</em> , which has a +3 bonus cost. This costs at least 16,000 gp, minus the cost for the base +1 bonus for the armor itself. So, say 15,000 gp. (Some would argue that this should be added to the Exalted AC bonus. In that case, you should also give the base +4 bonus free, which seems to be the cutoff for "easy" AC - chain shirt, <em>mage armor</em>, and the like, so this plus the Exalted bonus should cost the equivalent of +7 armor, or 49,000 gp).</li> <li data-xf-list-type="ul">No need to breathe. Equivalent of a <em>necklace of adaption</em>, worth 9,000 gp.</li> <li data-xf-list-type="ul">Resistance 5 to all elements. No real equivalent, but a minor ring of resistance to one element costs 12,000. Halve that, and multiply by 5 for all the elements, and you get 30,000 gp. This is probably overpriced, but let's use that.</li> </ul><p>Total value: 184,000 gp. A 13th level character should have 110,000 gp in gear, so it might look like a bit much. However, the character spent two feats on this, and have given up the ability to use potions and the ability to use money to solve problems, plus he has to act super-good all the time.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2700667, member: 907"] So, let's look at what the Vow of Poverty gives him: [list] [*]+8 exalted bonus to AC. This is pretty much the equivalent of an armor bonus. Worth 64,000 gp (as [i]bracers of armor[/i]) [*]Endure elements. Basically a replacement for adequate clothing. [*]+2 enhancement bonus on attacks. Equivalent of an [i]amulet of mighty fists +2[/i], or 24,000 (though the Rules of the Game articles have stated that the price of the amulet includes a 50% "wrong slot" surcharge, so this cost should really be more like 16k). [*]No need to eat or drink. Replaces buying food. [*]+2 deflection bonus to AC. Same as a [i]ring of protection +2[/i], worth 8,000 gp. [*]Resistance +2 bonus to saves. Equal to a [i]cloak of resistance +2[/i], 4,000 gp. [*]+4 to one stat and +2 to another. Equivalent of one +4 stat item and one +2 stat item. Worth 16,000 + 4,000 = 20,000. [*]Natural armor +1. [i]Amulet of natural armor +1[/i] costs 2,000 gp. [*]Mind shielding. A [i]ring of mind shielding[/i] is worth 8,000 gp. [*]DR 5/magic. This is a little harder to price, since there aren't any items that give straight DR X/magic. The closest comparison is to a suit of [i]armor of invulnerability[/i] , which has a +3 bonus cost. This costs at least 16,000 gp, minus the cost for the base +1 bonus for the armor itself. So, say 15,000 gp. (Some would argue that this should be added to the Exalted AC bonus. In that case, you should also give the base +4 bonus free, which seems to be the cutoff for "easy" AC - chain shirt, [i]mage armor[/i], and the like, so this plus the Exalted bonus should cost the equivalent of +7 armor, or 49,000 gp). [*]No need to breathe. Equivalent of a [i]necklace of adaption[/i], worth 9,000 gp. [*]Resistance 5 to all elements. No real equivalent, but a minor ring of resistance to one element costs 12,000. Halve that, and multiply by 5 for all the elements, and you get 30,000 gp. This is probably overpriced, but let's use that. [/list] Total value: 184,000 gp. A 13th level character should have 110,000 gp in gear, so it might look like a bit much. However, the character spent two feats on this, and have given up the ability to use potions and the ability to use money to solve problems, plus he has to act super-good all the time. [/QUOTE]
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