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Overpowered characters - how to deal with them?
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<blockquote data-quote="BroccoliRage" data-source="post: 2701393" data-attributes="member: 38402"><p>im not as familiar with 3e rules, however i have had many over powered characters join my game. ill show you a secret if you dont mind....there, let me dust off my mental library...</p><p></p><p>okay. basically you run into green players who have looked at the books and have an idea for playing something insanely powerful because they arent interested in ROLEPLAYING, but they are interested in "ROLL" playing. they just want to give their character every advantage available (which is often the case with people who like to multiclass) and they dont stop to think that their character is supposed to be an actual person, not just superhuman collections of marks on paper. also people watch too much dragon ball z, but thats unrelated. often players try to dominate the game through tactics like that. basically i place reasonable restrictions. this monk, does he serve a god/philosophy that actually rakes in a good amount of cash? does he come from a rich family? does he have clothes unbefitting someone who is undergoing such a strict form of self denial as poverty? do the townsfolk tend to wrinkle their nose at him and refuse hims service because hes too damn poor to afford a bath? try to shepherd him into breaking the vow. if that doesnt work....wel in ANY edition D&D the DM has final say....or just kill the character in a way that isnt too convenient...remember, monks dont check for traps...at least not in 1e...maybe his monastary will talk him out of it...</p><p></p><p>take the proficiency or feat or whatever its called away from him in one of these ways.</p></blockquote><p></p>
[QUOTE="BroccoliRage, post: 2701393, member: 38402"] im not as familiar with 3e rules, however i have had many over powered characters join my game. ill show you a secret if you dont mind....there, let me dust off my mental library... okay. basically you run into green players who have looked at the books and have an idea for playing something insanely powerful because they arent interested in ROLEPLAYING, but they are interested in "ROLL" playing. they just want to give their character every advantage available (which is often the case with people who like to multiclass) and they dont stop to think that their character is supposed to be an actual person, not just superhuman collections of marks on paper. also people watch too much dragon ball z, but thats unrelated. often players try to dominate the game through tactics like that. basically i place reasonable restrictions. this monk, does he serve a god/philosophy that actually rakes in a good amount of cash? does he come from a rich family? does he have clothes unbefitting someone who is undergoing such a strict form of self denial as poverty? do the townsfolk tend to wrinkle their nose at him and refuse hims service because hes too damn poor to afford a bath? try to shepherd him into breaking the vow. if that doesnt work....wel in ANY edition D&D the DM has final say....or just kill the character in a way that isnt too convenient...remember, monks dont check for traps...at least not in 1e...maybe his monastary will talk him out of it... take the proficiency or feat or whatever its called away from him in one of these ways. [/QUOTE]
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