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Overpowered characters - how to deal with them?
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2701480" data-attributes="member: 16989"><p>It's powerful, but not <em>ridiculously </em> powerful.</p><p></p><p>The benefits of the feat are basically designed to give you innate magic items to make up for the fact you are now limited to walking stick & a Gunny Sack.</p><p></p><p>If you use the standard Treasure/Wealth Guidelines a VoP Character usually winds up worse off, as he gets no say it what is 'magic' doo-dads too compared to what other characters get for magic items (unless you a DM who relies entirely on random rolls, meaning the Fightrer with all his feats wrapped up in Spiked Chain has a chance in Baator of ever getting a magic spiked chain).</p><p></p><p>Now, a lot of a Monk's abilities are based on the fact he can't use a lot of types of magic items to begin with. His monk abilites are to make up for the 'No magic for you!"</p><p></p><p>Thus, VoP, plus Monk Abilities is sort of a 2-for one sale.</p><p></p><p>But, still, if you make him live up to the BoED VoP restrictions it shouldn't be too bad.</p><p></p><p>Also, Planescape should be tearing him a new one without magic resources. Unless he's sponging off the Casters spells, Planar Traits ought to be smacking him around (esp Chaos planes).</p><p></p><p>VoP & Monk CAN become Power-Gamey, you have to really watch it & enforce the Vow's Restrictions.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2701480, member: 16989"] It's powerful, but not [I]ridiculously [/I] powerful. The benefits of the feat are basically designed to give you innate magic items to make up for the fact you are now limited to walking stick & a Gunny Sack. If you use the standard Treasure/Wealth Guidelines a VoP Character usually winds up worse off, as he gets no say it what is 'magic' doo-dads too compared to what other characters get for magic items (unless you a DM who relies entirely on random rolls, meaning the Fightrer with all his feats wrapped up in Spiked Chain has a chance in Baator of ever getting a magic spiked chain). Now, a lot of a Monk's abilities are based on the fact he can't use a lot of types of magic items to begin with. His monk abilites are to make up for the 'No magic for you!" Thus, VoP, plus Monk Abilities is sort of a 2-for one sale. But, still, if you make him live up to the BoED VoP restrictions it shouldn't be too bad. Also, Planescape should be tearing him a new one without magic resources. Unless he's sponging off the Casters spells, Planar Traits ought to be smacking him around (esp Chaos planes). VoP & Monk CAN become Power-Gamey, you have to really watch it & enforce the Vow's Restrictions. [/QUOTE]
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