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Overpowered characters - how to deal with them?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2701707" data-attributes="member: 3146"><p>Well, for starters, he's the second highest level character in the group. You might expect him to perform, oh let's say, about two levels higher than everyone except the druid. If you had a 13th level wizard in the group, you'd expect him to do everything the 11th level wizard can do and then some. If you had a 13th level fighter in the group, you'd expect him to cleave through enemies who would decimate the 8th level fighter or the half-celestial. So a big part of the problem character is simply that he's higher level than everyone else. </p><p></p><p>This is probably exacerbated because, based on the list of characters there, only the halfling fighter obviously fits into a similar role--the others are all mutliclassed or spellcasters and not obviously melee combatants. (Maybe even the halfling isn't one). And while the monk is the second highest level character in the group, the halfling is the lowest level character in the group. To top it off, the halfling is well, a halfling and between their small size and strength penalty, halflings are probably the weakest core choice for a melee fighter. </p><p></p><p>So, how do you fix that? Increase the other characters' levels or decrease his and the druid's. Getting the halfling a restoration spell to fix those negative levels would be a good start. (With a bit of diamond dust the ranger/cleric/windwalker should be able to manage that). If you could get the halfling up to equal level with the monk, it would be ideal. Other than that, the problem should slowly resolve itself if you use the 3.5 or FRCS experience method that gives lower level characters more experience.</p><p></p><p>Now, for the rest of the problem. Since you don't seem to know the treasure levels the rest of the group has, that's a good place to start. One of the disadvantages of VoP is that you can't get a customized kit of magic for your character. While a lot of the bonuses are nice, I don't think that a necklace of adaptation, for instance would be the first choice for a lot of characters. But, give the other characters customized items that suit their specialties--a +1 keen spellstoring falchion and boots of speed for a fighter, for instance--and they'll be doing pretty well.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2701707, member: 3146"] Well, for starters, he's the second highest level character in the group. You might expect him to perform, oh let's say, about two levels higher than everyone except the druid. If you had a 13th level wizard in the group, you'd expect him to do everything the 11th level wizard can do and then some. If you had a 13th level fighter in the group, you'd expect him to cleave through enemies who would decimate the 8th level fighter or the half-celestial. So a big part of the problem character is simply that he's higher level than everyone else. This is probably exacerbated because, based on the list of characters there, only the halfling fighter obviously fits into a similar role--the others are all mutliclassed or spellcasters and not obviously melee combatants. (Maybe even the halfling isn't one). And while the monk is the second highest level character in the group, the halfling is the lowest level character in the group. To top it off, the halfling is well, a halfling and between their small size and strength penalty, halflings are probably the weakest core choice for a melee fighter. So, how do you fix that? Increase the other characters' levels or decrease his and the druid's. Getting the halfling a restoration spell to fix those negative levels would be a good start. (With a bit of diamond dust the ranger/cleric/windwalker should be able to manage that). If you could get the halfling up to equal level with the monk, it would be ideal. Other than that, the problem should slowly resolve itself if you use the 3.5 or FRCS experience method that gives lower level characters more experience. Now, for the rest of the problem. Since you don't seem to know the treasure levels the rest of the group has, that's a good place to start. One of the disadvantages of VoP is that you can't get a customized kit of magic for your character. While a lot of the bonuses are nice, I don't think that a necklace of adaptation, for instance would be the first choice for a lot of characters. But, give the other characters customized items that suit their specialties--a +1 keen spellstoring falchion and boots of speed for a fighter, for instance--and they'll be doing pretty well. [/QUOTE]
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