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Overpowered Items and GM Expectations
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<blockquote data-quote="Fauchard1520" data-source="post: 8155629" data-attributes="member: 6896326"><p>You don't necessarily need magic items in 5e. Mearls famously explained that mess <a href="https://web.archive.org/web/20151109160952/http://archive.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120702" target="_blank">way back in 2012</a>. But with the math behind the system assuming that you receive only the specific abilities and bonuses granted by your character class and race, any little boost in power goes a long way towards tipping the power balance. That's why you don't hand out +3 weapons like they're candy to starting-level PCs. </p><p></p><p>But suppose that you actually want to go ham with the magic items? You want to hand out uber-powerful world-shaking artifacts and give the party the chance to play with them. How do you calibrate your expectations as a GM? Is there anything beyond "expect the unexpected" or "see how they do and then recalibrate your encounter design?" Basically, I'm asking how to prepare for a party wielding an Orb of Dragonkind of a Deck of Many Things. Is it possible to run a reasonable game with these things in play? Or will they always upset game balance beyond repair?</p><p></p><p>(<a href="https://www.handbookofheroes.com/archives/comic/sell-sell-sell" target="_blank"><strong>Comic for illustrative purposes</strong></a>.)</p></blockquote><p></p>
[QUOTE="Fauchard1520, post: 8155629, member: 6896326"] You don't necessarily need magic items in 5e. Mearls famously explained that mess [URL='https://web.archive.org/web/20151109160952/http://archive.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120702']way back in 2012[/URL]. But with the math behind the system assuming that you receive only the specific abilities and bonuses granted by your character class and race, any little boost in power goes a long way towards tipping the power balance. That's why you don't hand out +3 weapons like they're candy to starting-level PCs. But suppose that you actually want to go ham with the magic items? You want to hand out uber-powerful world-shaking artifacts and give the party the chance to play with them. How do you calibrate your expectations as a GM? Is there anything beyond "expect the unexpected" or "see how they do and then recalibrate your encounter design?" Basically, I'm asking how to prepare for a party wielding an Orb of Dragonkind of a Deck of Many Things. Is it possible to run a reasonable game with these things in play? Or will they always upset game balance beyond repair? ([URL='https://www.handbookofheroes.com/archives/comic/sell-sell-sell'][B]Comic for illustrative purposes[/B][/URL].) [/QUOTE]
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