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Overpowered Items and GM Expectations
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<blockquote data-quote="practicalm" data-source="post: 8155731" data-attributes="member: 6777923"><p>The way magic items work in most D&D games is that they work at the same level no matter how powerful the wielder is.</p><p>The One Ring is powerful in the hands of a powerful being not as much when worn by a hobbit burglar</p><p></p><p>The idea of magic items that scale isn't new, but if more of them worked like that some balance would be achieved. </p><p>I definitely think charges should not replenish for free but have to be charged up with spell slots. Though that just shortens the work day and then puts rest periods to do item recharging.</p><p>Or make recharging a quest. You want that fireball wand recharged go get some fresh red dragon blood. Though that just begs for a service to be started for some entrepreneurial adventurers.</p></blockquote><p></p>
[QUOTE="practicalm, post: 8155731, member: 6777923"] The way magic items work in most D&D games is that they work at the same level no matter how powerful the wielder is. The One Ring is powerful in the hands of a powerful being not as much when worn by a hobbit burglar The idea of magic items that scale isn't new, but if more of them worked like that some balance would be achieved. I definitely think charges should not replenish for free but have to be charged up with spell slots. Though that just shortens the work day and then puts rest periods to do item recharging. Or make recharging a quest. You want that fireball wand recharged go get some fresh red dragon blood. Though that just begs for a service to be started for some entrepreneurial adventurers. [/QUOTE]
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