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<blockquote data-quote="TheSword" data-source="post: 8156255" data-attributes="member: 6879661"><p>Just up the difficulty of monsters. Add character classes, improve armour, give them parry, give them spell like abilities, give them enchanted effects.</p><p></p><p>Im running my group through Kingmaker, adapted to take into consideration some of the elements from the computer game.</p><p></p><p>When you see the group of 6th level PCs face off against trolls with 2 levels of fighter, wearing half plate, and large great swords, who have a brand making them immune to fire it turns everything up a notch. That group has magic items above their level. Why not. It’s fun.</p><p></p><p>The more I run monsters in 5e the more I realize I don’t believe they’re meant to be ran straight. They’re the base level. Let your imagination (deviousness) run riot and pile on the extras.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8156255, member: 6879661"] Just up the difficulty of monsters. Add character classes, improve armour, give them parry, give them spell like abilities, give them enchanted effects. Im running my group through Kingmaker, adapted to take into consideration some of the elements from the computer game. When you see the group of 6th level PCs face off against trolls with 2 levels of fighter, wearing half plate, and large great swords, who have a brand making them immune to fire it turns everything up a notch. That group has magic items above their level. Why not. It’s fun. The more I run monsters in 5e the more I realize I don’t believe they’re meant to be ran straight. They’re the base level. Let your imagination (deviousness) run riot and pile on the extras. [/QUOTE]
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