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Overpowered Items and GM Expectations
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<blockquote data-quote="Guest User" data-source="post: 8159876"><p>Writing for myself, I have no problem with parties that use powerful artifacts in clever fashion being able to trivialize some encounters. That is, somewhat the point of artifacts.</p><p></p><p>Roleplay/Narrative consequences I think are the best way to balance super powered items.</p><p></p><p>In <em>The Silmarillion, </em>even millennia after Feanor's death, his children would mount crusades to research and recover any of the <em>The Silmarils </em>that were loose in the world.</p><p></p><p>I, as a player, have certainly refused to loot a Githyanki Silver Sword. Starting an interplanar war was just not worth the boost, especially when the inevitable loss of innocent lives was factored in.</p><p></p><p>I've also had players, take a Silver Sword, and watched their Castle and City they founded, burn in Red Dragon fire as a Githyanki Invasion force came to recover it, and punish everything nearby.</p><p></p><p>Artifacts might bring weal at first, but as Tolkien amply shows, eventually, most powerful devices result in Woe.</p></blockquote><p></p>
[QUOTE="Guest User, post: 8159876"] Writing for myself, I have no problem with parties that use powerful artifacts in clever fashion being able to trivialize some encounters. That is, somewhat the point of artifacts. Roleplay/Narrative consequences I think are the best way to balance super powered items. In [I]The Silmarillion, [/I]even millennia after Feanor's death, his children would mount crusades to research and recover any of the [I]The Silmarils [/I]that were loose in the world. I, as a player, have certainly refused to loot a Githyanki Silver Sword. Starting an interplanar war was just not worth the boost, especially when the inevitable loss of innocent lives was factored in. I've also had players, take a Silver Sword, and watched their Castle and City they founded, burn in Red Dragon fire as a Githyanki Invasion force came to recover it, and punish everything nearby. Artifacts might bring weal at first, but as Tolkien amply shows, eventually, most powerful devices result in Woe. [/QUOTE]
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