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<blockquote data-quote="Blue" data-source="post: 7113619" data-attributes="member: 20564"><p>The fun thing is that the biggest problem with multiclassing is that it's too easy to accidentally make a underperforming character. Unlike 3.x or pathfinder, 5e multiclassing is not the "route to power". Playing AL at my FLGS when 5e was newish, it was funny how many people tried to make min/maxed multiclassed characters only to find themselves lagging behind generic single-classed characters.</p><p></p><p>Two main tenants not to lag behind for multiclass are:</p><ul> <li data-xf-list-type="ul">Don't miss ASIs. If you invest 3 levels, or 7 levels, invent the next and get your ASI/feat. It really hurts when you don't.</li> <li data-xf-list-type="ul">Don't miss out on your 5th level (or 11th level) power bump for long. Most classes have a serious bump at 5th and a smaller one at 11th.</li> </ul><p></p><p>Now, fighter is one of the more cherry-pick-able classes (cleric 1 being another one) so they wont' be too bad off early on. But Rogue 3/Fighter 2 is weaker then Rogue 5 or Fighter 5. In additon to either of those having +2 to an ability or haivng a feat, Rogue 5 has Uncanny Dodge gives half damage to one attack every single round and an extra d6 of SA, while Fighter 5 has a subclass and gets two attacks (three with two-weapon fighting). It's not badly off, still within the curve of classes.</p><p></p><p>Oh, confirming what the others said, the bonus action for two-weapon fighting requires the Attack action to become available, not just making an attack. Casting a spell will not allow it, even if it is a cantrip that gives an attack, because it's the Cast a Spell action, not an Attack action.</p><p></p><p>Note that EK 7 will give War Magic, which gives the ability to make an attack as a bonus action after using your action to cast a cantrip. That will work, and is incompatible with two weapon fighting since you get a maximum of one bonus action a turn.</p></blockquote><p></p>
[QUOTE="Blue, post: 7113619, member: 20564"] The fun thing is that the biggest problem with multiclassing is that it's too easy to accidentally make a underperforming character. Unlike 3.x or pathfinder, 5e multiclassing is not the "route to power". Playing AL at my FLGS when 5e was newish, it was funny how many people tried to make min/maxed multiclassed characters only to find themselves lagging behind generic single-classed characters. Two main tenants not to lag behind for multiclass are: [LIST] [*]Don't miss ASIs. If you invest 3 levels, or 7 levels, invent the next and get your ASI/feat. It really hurts when you don't. [*]Don't miss out on your 5th level (or 11th level) power bump for long. Most classes have a serious bump at 5th and a smaller one at 11th. [/LIST] Now, fighter is one of the more cherry-pick-able classes (cleric 1 being another one) so they wont' be too bad off early on. But Rogue 3/Fighter 2 is weaker then Rogue 5 or Fighter 5. In additon to either of those having +2 to an ability or haivng a feat, Rogue 5 has Uncanny Dodge gives half damage to one attack every single round and an extra d6 of SA, while Fighter 5 has a subclass and gets two attacks (three with two-weapon fighting). It's not badly off, still within the curve of classes. Oh, confirming what the others said, the bonus action for two-weapon fighting requires the Attack action to become available, not just making an attack. Casting a spell will not allow it, even if it is a cantrip that gives an attack, because it's the Cast a Spell action, not an Attack action. Note that EK 7 will give War Magic, which gives the ability to make an attack as a bonus action after using your action to cast a cantrip. That will work, and is incompatible with two weapon fighting since you get a maximum of one bonus action a turn. [/QUOTE]
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