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Overpowered/Underpowered Spells?
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<blockquote data-quote="Plane Sailing" data-source="post: 1577440" data-attributes="member: 114"><p>The biggest part of the problem is the bead of Karma - if something like that is available for both parties that problem goes away.</p><p></p><p>For the poor wizards who don't have that option - at least he has a range of conjuration spells which can now be used that ignore spell resistance - he isn't as badly off as before (and presumably every wizard who might be facing a cleric who can have spell resistance is likely to have plans for that eventuality? The obvious bet would be acid fog + forcecage, since most clerics won't have a good answer to that apart from dispelling the acid fog.</p><p></p><p>Mind you - I notice that people are throwing around forcecages with gay abandon in this thread, but perhaps glossing over the cost of 1500gp per spell(!) This isn't an insignificant cost at all except the very highest levels of play.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1577440, member: 114"] The biggest part of the problem is the bead of Karma - if something like that is available for both parties that problem goes away. For the poor wizards who don't have that option - at least he has a range of conjuration spells which can now be used that ignore spell resistance - he isn't as badly off as before (and presumably every wizard who might be facing a cleric who can have spell resistance is likely to have plans for that eventuality? The obvious bet would be acid fog + forcecage, since most clerics won't have a good answer to that apart from dispelling the acid fog. Mind you - I notice that people are throwing around forcecages with gay abandon in this thread, but perhaps glossing over the cost of 1500gp per spell(!) This isn't an insignificant cost at all except the very highest levels of play. [/QUOTE]
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