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Overpowered/Underpowered Spells?
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<blockquote data-quote="Pax" data-source="post: 1578611" data-attributes="member: 6875"><p>Sure, go ahead - that's five sixth level spells down the tubes. And once you're observed to have them going - a <em>disjoin</em> on the key protection puts you back into the fire. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p> Strangely enough, I've found the groups locally to be much the opposite. When the spells were 1d4+1 - and where the GM outlawed multiply-Empower-ing any spell - items were often preferred to spells. An item, if dispelled, resumes function by itself, a few rounds later - and it's benefits are predictable and reliable, to boot. OTOH, the spells were random and unreliable, and if dispelled, <em>stayed</em> that way.</p><p></p><p> For second level spells, I saw Melf's Acid Arrow, Web, even Glitterdust as being generally preferable to the attribute-boosters -- both for my own spellcasters, and for the PC's of those around me.</p><p></p><p> Currently, I'd have to say, that the buffs (being now reliable and predictible in their benefit) are sometimes seen as desireable choices in the earlier levels (from third to around 8th), but once +4-enhancement items become available, the spells become a lot less desireable.</p><p></p><p> I agree that one HOUR per level was too much - but one MINUTE per level is IMO way too harsh a nerf.</p><p></p><p></p><p> Shapechange to a Golem or other construct. No more CON, no more worries. And if that Forcecage is a Barred Cage, and you stay in LOS/LOE in order to Counterspell ... you're subjet to spells cast OUT of that 'cage. If it's a solid cage, then you lose LOE, and cannot counterspell at all.</p><p></p><p> Round one, dispel the dimension lock (<em>Disjoin</em> works nicely for that task) and cast <em>nondetection</em> on yourself; then on round two cast <em>mislead</em> followed by a quickened <em>lutzaen's frequent jaunt</em> to somewhere outside the 'cage (with your illusory double appearing somewhere OTEHR than where you are - and protected form most anti-illusion defenses by the Nondetection spell ^_^).</p><p></p><p></p><p> Except the point of origin cannot move through a solid barrier - like the edge of the <em>Forcecage (Cubic Prison)</em> ... ^_^</p><p></p><p></p><p> So, do you only deal the better of the two damage results if someone casts <em><strong>Twin</strong> Fireball</em> ... ? The spells are damage-dealing, not penalty-inducing. The speed effects would overlap (not stack), but each spell would deal it's own damage, IMO.</p><p></p><p></p><p> Not entirely germaine to the issue at hand, though. Core D&D is not, in fact, a low-magic environment - it's a high-magic environment.</p><p></p><p> In a low-magic environment, <strong>any</strong> "buff spell" becomes MUCH more valuable - and arguably, shoudl become a level or more <em>higher</em>, or spellcasting itself should be <em>restricted</em> in some way.</p><p></p><p></p><p> ... which is why the Exodus immediately ruled that Timestop's <strong>true</strong> duration is <strong>INSTANTANEOUS</strong>. Nipped that abuse in the bud, but <strong>good</strong>.</p></blockquote><p></p>
[QUOTE="Pax, post: 1578611, member: 6875"] Sure, go ahead - that's five sixth level spells down the tubes. And once you're observed to have them going - a [i]disjoin[/i] on the key protection puts you back into the fire. :) Strangely enough, I've found the groups locally to be much the opposite. When the spells were 1d4+1 - and where the GM outlawed multiply-Empower-ing any spell - items were often preferred to spells. An item, if dispelled, resumes function by itself, a few rounds later - and it's benefits are predictable and reliable, to boot. OTOH, the spells were random and unreliable, and if dispelled, [i]stayed[/i] that way. For second level spells, I saw Melf's Acid Arrow, Web, even Glitterdust as being generally preferable to the attribute-boosters -- both for my own spellcasters, and for the PC's of those around me. Currently, I'd have to say, that the buffs (being now reliable and predictible in their benefit) are sometimes seen as desireable choices in the earlier levels (from third to around 8th), but once +4-enhancement items become available, the spells become a lot less desireable. I agree that one HOUR per level was too much - but one MINUTE per level is IMO way too harsh a nerf. Shapechange to a Golem or other construct. No more CON, no more worries. And if that Forcecage is a Barred Cage, and you stay in LOS/LOE in order to Counterspell ... you're subjet to spells cast OUT of that 'cage. If it's a solid cage, then you lose LOE, and cannot counterspell at all. Round one, dispel the dimension lock ([i]Disjoin[/i] works nicely for that task) and cast [i]nondetection[/i] on yourself; then on round two cast [i]mislead[/i] followed by a quickened [i]lutzaen's frequent jaunt[/i] to somewhere outside the 'cage (with your illusory double appearing somewhere OTEHR than where you are - and protected form most anti-illusion defenses by the Nondetection spell ^_^). Except the point of origin cannot move through a solid barrier - like the edge of the [i]Forcecage (Cubic Prison)[/i] ... ^_^ So, do you only deal the better of the two damage results if someone casts [i][b]Twin[/b] Fireball[/i] ... ? The spells are damage-dealing, not penalty-inducing. The speed effects would overlap (not stack), but each spell would deal it's own damage, IMO. Not entirely germaine to the issue at hand, though. Core D&D is not, in fact, a low-magic environment - it's a high-magic environment. In a low-magic environment, [b]any[/b] "buff spell" becomes MUCH more valuable - and arguably, shoudl become a level or more [i]higher[/i], or spellcasting itself should be [i]restricted[/i] in some way. ... which is why the Exodus immediately ruled that Timestop's [b]true[/b] duration is [b]INSTANTANEOUS[/b]. Nipped that abuse in the bud, but [b]good[/b]. [/QUOTE]
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