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Overpowered/Underpowered Spells?
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<blockquote data-quote="Pax" data-source="post: 1579494" data-attributes="member: 6875"><p>With a sack of flour and a strong arm. Or a pump-sprayer and a lot of paint. Seriously - the creature is invisible, not things you coat them with.</p><p></p><p> Blur and Improved Invisibility won't stack. They both provide a Concealment-based miss chance, and there's no way you can be <strong>more</strong> than <em>totally</em> concealed. The Blur spell is a waste.</p><p></p><p> Mind Blank doesn't protect against blindsight, blindsense, or tremorsense. Nor does invisibility fully protect against such things, either. An archer with Blindsight and Improved Precise Shot laughs at invisible foes that don't get FAR away from them.</p><p></p><p> For a wizard, in 3.5 rules, what you've descried is a LOT of spells to cast:</p><p></p><ul> <li data-xf-list-type="ul"> Mind Blank - 8th level spell</li> <li data-xf-list-type="ul"> Energy Immunity (Fire) - 7th level spell</li> <li data-xf-list-type="ul"> Energy Immunity (Cold) - 7th level spell</li> <li data-xf-list-type="ul"> Energy Immunity (Acid) - 7th level spell</li> <li data-xf-list-type="ul"> Energy Immunity (Sonic) - 7th level spell</li> <li data-xf-list-type="ul"> Energy Immunity (Electric) - 7th level spell</li> <li data-xf-list-type="ul"> Improved Invisibility - 4th level spell, only lasts 1 round per caster level</li> <li data-xf-list-type="ul"> Fly - 3d level spell</li> </ul><p> That's one eigth, one fourth, one third, and <strong>five</strong> seventh-level spells ... a not-inconsiderable investment.</p><p></p><p> One second-level spell later, and the Invisibility is no longer effective against <strong>any</strong> of yoru foes (your choice of three PHB spells, in fact: Invisibility Purge, See Invisible, or Glitterdust). And even without magic - someone with a (very) good Spot and/or Listen can possibly still pinpoint you - especially if you cast <strong>any</strong>thing with a (V)erbal component.</p><p></p><p> Meanwhile, once you're targettable, there are plenty of non-PHB evocations and other direct-damage spells which don't use Elemental damage. <em>The Sky Is Falling</em> (Sor/Wiz 3, IIRC), from the Fey Feature on WOTC's website, for example - a decent bucketful of damage, in the form of rocks falling from above. Completely nonelemental. Or <em>Force Orb</em> (Sor/Wiz 4) from Unapproachable East, for fireball-scale damage, but instead of being elemental damage ... it has the [force] descriptor.</p><p></p><p> Then there're necromantic, non-death-effects. <em>Horrid Wilting</em>, of course ... but also (from Savage Species) <em>Dehydration</em> ... a second-level single-target spell, with the same "sucks the moisture from yoru body" basis for it's damage.</p><p></p><p> And there's always the old standby ... <em>disintegrate</em>.</p><p></p><p> All of that, without ever once tossing out a dispel-like effect.</p><p></p><p></p><p> Potion of See Invisible. Potion of Dragonsight (Draconomicon). Wand of Glitterdust.</p></blockquote><p></p>
[QUOTE="Pax, post: 1579494, member: 6875"] With a sack of flour and a strong arm. Or a pump-sprayer and a lot of paint. Seriously - the creature is invisible, not things you coat them with. Blur and Improved Invisibility won't stack. They both provide a Concealment-based miss chance, and there's no way you can be [b]more[/b] than [i]totally[/i] concealed. The Blur spell is a waste. Mind Blank doesn't protect against blindsight, blindsense, or tremorsense. Nor does invisibility fully protect against such things, either. An archer with Blindsight and Improved Precise Shot laughs at invisible foes that don't get FAR away from them. For a wizard, in 3.5 rules, what you've descried is a LOT of spells to cast: [list] [*] Mind Blank - 8th level spell [*] Energy Immunity (Fire) - 7th level spell [*] Energy Immunity (Cold) - 7th level spell [*] Energy Immunity (Acid) - 7th level spell [*] Energy Immunity (Sonic) - 7th level spell [*] Energy Immunity (Electric) - 7th level spell [*] Improved Invisibility - 4th level spell, only lasts 1 round per caster level [*] Fly - 3d level spell [/list] That's one eigth, one fourth, one third, and [b]five[/b] seventh-level spells ... a not-inconsiderable investment. One second-level spell later, and the Invisibility is no longer effective against [b]any[/b] of yoru foes (your choice of three PHB spells, in fact: Invisibility Purge, See Invisible, or Glitterdust). And even without magic - someone with a (very) good Spot and/or Listen can possibly still pinpoint you - especially if you cast [b]any[/b]thing with a (V)erbal component. Meanwhile, once you're targettable, there are plenty of non-PHB evocations and other direct-damage spells which don't use Elemental damage. [i]The Sky Is Falling[/i] (Sor/Wiz 3, IIRC), from the Fey Feature on WOTC's website, for example - a decent bucketful of damage, in the form of rocks falling from above. Completely nonelemental. Or [i]Force Orb[/i] (Sor/Wiz 4) from Unapproachable East, for fireball-scale damage, but instead of being elemental damage ... it has the [force] descriptor. Then there're necromantic, non-death-effects. [i]Horrid Wilting[/i], of course ... but also (from Savage Species) [i]Dehydration[/i] ... a second-level single-target spell, with the same "sucks the moisture from yoru body" basis for it's damage. And there's always the old standby ... [i]disintegrate[/i]. All of that, without ever once tossing out a dispel-like effect. Potion of See Invisible. Potion of Dragonsight (Draconomicon). Wand of Glitterdust. [/QUOTE]
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