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Overpowered/Underpowered Spells?
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<blockquote data-quote="iwatt" data-source="post: 1581052" data-attributes="member: 11085"><p>There really is something seriously out of whack if PCs are walking through combat in 16 minutes. What are they doing the 23:44 other minutes. More importantly, what the hell are your NPCs and monsters doing? Just waiting there, with a big target painted on their chests? If PCs are buffing to create unstoppable uber-combat freaks that last 16 minutes, guess what you ( as a DM) have to do.....hide the monsters for 16 minutes and 1 second. then go ahead and whack the PCs.</p><p></p><p>I'm whith Majere, spellcasting is really unbalanced when you allow PCs the aforementioned behavior. Unlike pregenerated modules, the world (even a fantasy one) is not static. Monsters shouldn't fight to the death, they shouldn't be stuck in a room. This doesn't mean they should be run as tactical geniuses, but a degree of monster self preservations goes along way in curbing PC power.</p><p></p><p>As a side note, I have a 13th Level melee (Strength and War) cleric that can singlehandedly demolish any creature 4 CR above his level. Of course this assumes I have enough time to buff myself apropriately. Guess what, unless we're fihghting golems or really stupid undead, I never get the chance. And I have no problem with this.</p><p></p><p>Thts's why I stick to my guns and say that the Buff spells with a 10/Lev aren't unbalanced.</p><p></p><p>And I insist, Hunters Mercy added to a Deepwood Sniper, coupled with a burst weapon (only time this enchantment is worth it by the way) is the sickest combination ever.....sorry, add in 3 levels of Peerlees archer (for Power shot) and watch dragons die.</p></blockquote><p></p>
[QUOTE="iwatt, post: 1581052, member: 11085"] There really is something seriously out of whack if PCs are walking through combat in 16 minutes. What are they doing the 23:44 other minutes. More importantly, what the hell are your NPCs and monsters doing? Just waiting there, with a big target painted on their chests? If PCs are buffing to create unstoppable uber-combat freaks that last 16 minutes, guess what you ( as a DM) have to do.....hide the monsters for 16 minutes and 1 second. then go ahead and whack the PCs. I'm whith Majere, spellcasting is really unbalanced when you allow PCs the aforementioned behavior. Unlike pregenerated modules, the world (even a fantasy one) is not static. Monsters shouldn't fight to the death, they shouldn't be stuck in a room. This doesn't mean they should be run as tactical geniuses, but a degree of monster self preservations goes along way in curbing PC power. As a side note, I have a 13th Level melee (Strength and War) cleric that can singlehandedly demolish any creature 4 CR above his level. Of course this assumes I have enough time to buff myself apropriately. Guess what, unless we're fihghting golems or really stupid undead, I never get the chance. And I have no problem with this. Thts's why I stick to my guns and say that the Buff spells with a 10/Lev aren't unbalanced. And I insist, Hunters Mercy added to a Deepwood Sniper, coupled with a burst weapon (only time this enchantment is worth it by the way) is the sickest combination ever.....sorry, add in 3 levels of Peerlees archer (for Power shot) and watch dragons die. [/QUOTE]
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