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Overpowered/Underpowered Spells?
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<blockquote data-quote="Pax" data-source="post: 1581415" data-attributes="member: 6875"><p>It's certainly better than nothing.</p><p></p><p></p><p> "Dragonsight", a perfectly lovely (IMO) 5th level Transmutation spell (for sorcerors, wizards, <strong>and</strong> bards) from the <em>Draconomicon</em> gives you lowlight vision, Darkvision with a range of 10' per caster level, <strong>and blindsense with a range of 5' per caster level</strong>. ^_^</p><p></p><p></p><p> You shouldn't over-generalise. While it is true, I can't name any Enchantment-school spells which are <strong>not</strong> "mind affecting", never assume there isn't one SOMEwhere out there, nor that there will never <strong>be</strong> one in the future. ^_^</p><p></p><p></p><p> So? Every class has it's strengths, and weaknesses. If enchanters don't lay plans for removing Mind Blank spells from higher-level foes <strong>ASAP</strong>, then they deserve to get hosed.</p><p></p><p></p><p></p><p> Okay, a resistance, rather than an immunity. *shrug* Besides, MotW is a 3.0 source, and not everything from there can be accepted as-is without re-assessment for balance in the 3.5 ruleset.</p><p></p><p></p><p> Hey, I'm not the one that first strayed form teh Core Rules. And <strong>everything</strong> is subject to GM approval - even the spells in the PHB! Ergo, non-issue.</p><p></p><p></p><p> No, those are only the few spells I bothered to list - literally <em>off the cuff</em>. There is a WIDE range of spells otu there that can handle a character like that. Give me an evil-as-sin BBEG wizard with True Sight and <strong>Crushing Fist of Spite</strong>, and we'll see how long that invisi-wizard keeps breathing - as just one <em>more</em> example.</p></blockquote><p></p>
[QUOTE="Pax, post: 1581415, member: 6875"] It's certainly better than nothing. "Dragonsight", a perfectly lovely (IMO) 5th level Transmutation spell (for sorcerors, wizards, [b]and[/b] bards) from the [i]Draconomicon[/i] gives you lowlight vision, Darkvision with a range of 10' per caster level, [b]and blindsense with a range of 5' per caster level[/b]. ^_^ You shouldn't over-generalise. While it is true, I can't name any Enchantment-school spells which are [b]not[/b] "mind affecting", never assume there isn't one SOMEwhere out there, nor that there will never [b]be[/b] one in the future. ^_^ So? Every class has it's strengths, and weaknesses. If enchanters don't lay plans for removing Mind Blank spells from higher-level foes [b]ASAP[/b], then they deserve to get hosed. Okay, a resistance, rather than an immunity. *shrug* Besides, MotW is a 3.0 source, and not everything from there can be accepted as-is without re-assessment for balance in the 3.5 ruleset. Hey, I'm not the one that first strayed form teh Core Rules. And [b]everything[/b] is subject to GM approval - even the spells in the PHB! Ergo, non-issue. No, those are only the few spells I bothered to list - literally [i]off the cuff[/i]. There is a WIDE range of spells otu there that can handle a character like that. Give me an evil-as-sin BBEG wizard with True Sight and [b]Crushing Fist of Spite[/b], and we'll see how long that invisi-wizard keeps breathing - as just one [i]more[/i] example. [/QUOTE]
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