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Overpowered/Underpowered Spells?
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<blockquote data-quote="Merlion" data-source="post: 1581547" data-attributes="member: 10397"><p>I could be wrong about this, but I believe the PH states that all enchantments are mind affecting.</p><p>Edit: I just checked, it does in fact say that.</p><p></p><p>I've got no problem with Mind Blank blocking a whole school of magic, but I think it blocks to many divinations (like Discern Location), and I'd like to see spells that block other whole forms of magic (such as makking you immune to being transmutated against your will in any way, or making you immune to death and negative energy effects...wait there is a spell like that but Wizards dont get it for some odd reason...)</p><p></p><p></p><p></p><p></p><p>And I still cant believe people think the stat buffs are so great. I've never seen them used. In my experience characters usualy already have items adding enhancment bonuses to their important scores...and now that they only last for one combat...given a choice between raising the Fighter's Dex by 4 for one combat, or casting Blur, Mirror Image, Scorching Ray or the like well...</p><p></p><p>I mean their not useless or anything, but given the commonality of stat boosting items, your mostly going to be using them on the secondary stats, especially by the time a 10 minute/level duration would make them actually last all that long.</p><p></p><p>Even in special situations...rather than enhancing Dex to Move Silently or Hide just cast Invisibility. </p><p></p><p>Of course I'm against the wholesale utility magic/duration nerf anyway (Invisbility, Fly, Polymorph, the stat buffs)</p><p></p><p>There does seem to be a drift toward making magic entirely for in-combat use.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1581547, member: 10397"] I could be wrong about this, but I believe the PH states that all enchantments are mind affecting. Edit: I just checked, it does in fact say that. I've got no problem with Mind Blank blocking a whole school of magic, but I think it blocks to many divinations (like Discern Location), and I'd like to see spells that block other whole forms of magic (such as makking you immune to being transmutated against your will in any way, or making you immune to death and negative energy effects...wait there is a spell like that but Wizards dont get it for some odd reason...) And I still cant believe people think the stat buffs are so great. I've never seen them used. In my experience characters usualy already have items adding enhancment bonuses to their important scores...and now that they only last for one combat...given a choice between raising the Fighter's Dex by 4 for one combat, or casting Blur, Mirror Image, Scorching Ray or the like well... I mean their not useless or anything, but given the commonality of stat boosting items, your mostly going to be using them on the secondary stats, especially by the time a 10 minute/level duration would make them actually last all that long. Even in special situations...rather than enhancing Dex to Move Silently or Hide just cast Invisibility. Of course I'm against the wholesale utility magic/duration nerf anyway (Invisbility, Fly, Polymorph, the stat buffs) There does seem to be a drift toward making magic entirely for in-combat use. [/QUOTE]
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