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Overpowered/Underpowered Spells?
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<blockquote data-quote="isoChron" data-source="post: 1581901" data-attributes="member: 5927"><p>I'm a bit confused. How do make a spell like true seeing permanent if not with the spell permanency ? </p><p> The spell has a very specific list of possible spells. See invisibility for example can not be cast on another person. This is explicitly mentioned in the description. And true seeing is not on the list. </p><p> As long as you want some spell made permanent, that's not on the list of permanency, you have to research this application which costs as much (time and money) as researching the selected spell. (just 3.0 rules; not even mentioned in 3.5 SRD)</p><p> </p><p> By the way, you have to have the spell permanency itself in your repertoire. This was not the case with both of our wizards.</p><p> </p><p> We don't have a magic walmart in our campaigns so it's not that easy to get exactly what you want. And if your character never encountered a permanency spell it's hard to find it in a catured spellbook. There are always other spells with similar interesting purposes. You have to decide what spell you write in your spell book, especially if you are low on money and time in a running campaign.</p><p> </p><p> </p><p> The party is now level 18/19 and retired. But until the end of the days of that party, no one had a permanent spell. Contingency and greater contingency, yes, but no permanency. </p><p> If you encounter high level spell casters with MD and Greater Dispelling, it's just plain a waste of XP. First thing all highlevel BBE-wizards and Balors (had lots of them) did was Greater Dispelling. The chances were very low that this spell survived more than one day of encounter.</p><p> </p><p> Sure, you can always say:"Uh ! Didn't they have this or that?".</p><p> We were equipped as the DMG character wealth proposed, some even better. But if you fight giants (trolls) and orkhordes and undead dragons you equip yourself a little different. </p><p> It's easy for me, too, to say that we should have won the encounter if we had done this or that first. But I ask you not to call our characters or their actions dumb or silly. It always depends on situation and equipment (a little to much on equipment if you ask me) and last but not least on the style you play D&D.</p><p> </p><p> </p><p> But back to topic.</p><p> We now play D&D 3.5+x (we have spontaneous casting for all classes now, a good thing but that doesn't belong here) and the animal buff spells are nearly never used in our poor equiped party. There are always better spells to cast in the short time of combat, even if you don't have to prepare spells. A 10 minute/level casting time would make them interesting for exploring a dungeon but 1 minute/level ist to short to cast them in advance. 1 hour was to long in higher levels in our experience.</p><p> </p><p> Another hot topic is hunters mercy. This is just to good in the hands of a ranger with some levels of deepwood sniper and a burst bow.</p></blockquote><p></p>
[QUOTE="isoChron, post: 1581901, member: 5927"] I'm a bit confused. How do make a spell like true seeing permanent if not with the spell permanency ? The spell has a very specific list of possible spells. See invisibility for example can not be cast on another person. This is explicitly mentioned in the description. And true seeing is not on the list. As long as you want some spell made permanent, that's not on the list of permanency, you have to research this application which costs as much (time and money) as researching the selected spell. (just 3.0 rules; not even mentioned in 3.5 SRD) By the way, you have to have the spell permanency itself in your repertoire. This was not the case with both of our wizards. We don't have a magic walmart in our campaigns so it's not that easy to get exactly what you want. And if your character never encountered a permanency spell it's hard to find it in a catured spellbook. There are always other spells with similar interesting purposes. You have to decide what spell you write in your spell book, especially if you are low on money and time in a running campaign. The party is now level 18/19 and retired. But until the end of the days of that party, no one had a permanent spell. Contingency and greater contingency, yes, but no permanency. If you encounter high level spell casters with MD and Greater Dispelling, it's just plain a waste of XP. First thing all highlevel BBE-wizards and Balors (had lots of them) did was Greater Dispelling. The chances were very low that this spell survived more than one day of encounter. Sure, you can always say:"Uh ! Didn't they have this or that?". We were equipped as the DMG character wealth proposed, some even better. But if you fight giants (trolls) and orkhordes and undead dragons you equip yourself a little different. It's easy for me, too, to say that we should have won the encounter if we had done this or that first. But I ask you not to call our characters or their actions dumb or silly. It always depends on situation and equipment (a little to much on equipment if you ask me) and last but not least on the style you play D&D. But back to topic. We now play D&D 3.5+x (we have spontaneous casting for all classes now, a good thing but that doesn't belong here) and the animal buff spells are nearly never used in our poor equiped party. There are always better spells to cast in the short time of combat, even if you don't have to prepare spells. A 10 minute/level casting time would make them interesting for exploring a dungeon but 1 minute/level ist to short to cast them in advance. 1 hour was to long in higher levels in our experience. Another hot topic is hunters mercy. This is just to good in the hands of a ranger with some levels of deepwood sniper and a burst bow. [/QUOTE]
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