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<blockquote data-quote="iwatt" data-source="post: 1581923" data-attributes="member: 11085"><p>I hoped they learnt this as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>It's just that I have a problem when somethings become a "must haves". I think it's a gut reaction <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Clever DMs can always find a new way to beat PC tactics and gear. So nothing is a Must have. And this is possible without using to much metagaming even. Just replace the inv wiz with a flying druid. No need to be invisble then... Also, if this is the first time they were attacked by stealth artillery, there is no reason for them to have preemptive gear in the first place. I know that Ogre mages cast Cone of colds 1 per day, can fly and get Inv at will. My character only learns this once Shreck freezes his butt off and flies away.</p><p></p><p>Basically, the main point I was (trying) to make is that it's easy to find a way to beat an encounter after the fact, it's not that easy in the thick of things. The wiz got the drop on them (one spell) and then beat most of them in intiative. Add in no active protections (by the way you might as well add in contingency as a must have as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) and the low hps members might get toasted (bad saving rolls ahppen to anyone). The paladin won initiative, and made the first mistake: stringing his bow. He should have spread out.</p></blockquote><p></p>
[QUOTE="iwatt, post: 1581923, member: 11085"] I hoped they learnt this as well ;) It's just that I have a problem when somethings become a "must haves". I think it's a gut reaction :D Clever DMs can always find a new way to beat PC tactics and gear. So nothing is a Must have. And this is possible without using to much metagaming even. Just replace the inv wiz with a flying druid. No need to be invisble then... Also, if this is the first time they were attacked by stealth artillery, there is no reason for them to have preemptive gear in the first place. I know that Ogre mages cast Cone of colds 1 per day, can fly and get Inv at will. My character only learns this once Shreck freezes his butt off and flies away. Basically, the main point I was (trying) to make is that it's easy to find a way to beat an encounter after the fact, it's not that easy in the thick of things. The wiz got the drop on them (one spell) and then beat most of them in intiative. Add in no active protections (by the way you might as well add in contingency as a must have as well ;) ) and the low hps members might get toasted (bad saving rolls ahppen to anyone). The paladin won initiative, and made the first mistake: stringing his bow. He should have spread out. [/QUOTE]
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