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Overpowered/Underpowered Spells?
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<blockquote data-quote="apsuman" data-source="post: 1587029" data-attributes="member: 1769"><p>A level 11 wizard with a 20 int starts the day with 4/6/5/5/4/3/1 spells</p><p></p><p>Bfore combat</p><p>3 Fly</p><p>5 Silent Impr. Invis</p><p>1 Shield</p><p>4 Silent Haste </p><p>3 Protection from Fire</p><p>2 Mirror Image </p><p>4 Stoneskin</p><p></p><p>Leaving him with</p><p>4/5/4/3/3/2/1</p><p></p><p>On the surprize round</p><p>5 Quickened Magic Missile</p><p>3 Empowered Magic Missile</p><p>4 Maximized Magic Missile</p><p>Leaving,</p><p>4/5/4/2/2/1/1</p><p></p><p>On round 2</p><p>5 Quickened Magic Missile</p><p>3 Empowered Magic Missile</p><p>4 Maximized Magic Missile</p><p>Leaving,</p><p>4/5/4/1/0/0/1</p><p></p><p>On round 3</p><p>5 Empowered Fireball</p><p>5 Empowered Fireball</p><p>Leaving,</p><p>4/5/4/1/0/<strong>-2</strong>/1</p><p></p><p>Round 4</p><p>6 Disintegrate</p><p>Leaving,</p><p>4/5/4/1/0/<strong>-2</strong>/0</p><p></p><p>I am not trying to pick on Dark Dragon, he said if he recalled it was 2 empowered fireballs. But unless he is using an item there is no way he could have 2 fireballs with any metamagic on them. And, I don't know what area effect spells he could have left to wipe up the party.</p><p></p><p>A 15th level cleric could spontaneously cast up to 5 Cure cirtical wounds. He could even cast cure critical wounds, mass at eighth level twice.</p><p></p><p>And for sure it bites that the guy lost the save to the disintegrate. But given that the wizard shot his ENTIRE wadd of spells, if the cleric would have simply cured over and over again just to stay in the fight, the wizard would have been down to items only as a way to fight.</p></blockquote><p></p>
[QUOTE="apsuman, post: 1587029, member: 1769"] A level 11 wizard with a 20 int starts the day with 4/6/5/5/4/3/1 spells Bfore combat 3 Fly 5 Silent Impr. Invis 1 Shield 4 Silent Haste 3 Protection from Fire 2 Mirror Image 4 Stoneskin Leaving him with 4/5/4/3/3/2/1 On the surprize round 5 Quickened Magic Missile 3 Empowered Magic Missile 4 Maximized Magic Missile Leaving, 4/5/4/2/2/1/1 On round 2 5 Quickened Magic Missile 3 Empowered Magic Missile 4 Maximized Magic Missile Leaving, 4/5/4/1/0/0/1 On round 3 5 Empowered Fireball 5 Empowered Fireball Leaving, 4/5/4/1/0/[B]-2[/B]/1 Round 4 6 Disintegrate Leaving, 4/5/4/1/0/[B]-2[/B]/0 I am not trying to pick on Dark Dragon, he said if he recalled it was 2 empowered fireballs. But unless he is using an item there is no way he could have 2 fireballs with any metamagic on them. And, I don't know what area effect spells he could have left to wipe up the party. A 15th level cleric could spontaneously cast up to 5 Cure cirtical wounds. He could even cast cure critical wounds, mass at eighth level twice. And for sure it bites that the guy lost the save to the disintegrate. But given that the wizard shot his ENTIRE wadd of spells, if the cleric would have simply cured over and over again just to stay in the fight, the wizard would have been down to items only as a way to fight. [/QUOTE]
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