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Overpowered/Underpowered Spells?
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<blockquote data-quote="Dark Dragon" data-source="post: 1588924" data-attributes="member: 1115"><p>Everything I've posted so far (and will post now) about that encounter was off my mind. I can give you details about that hostile wizard at the end of the week when I'm back at home.</p><p>Some details about the PCs I just remembered. They're, except for the druid (and the ftr/pal/rgr?), converted AD&D characters. The cleric was a ftr1/clr14 of Tempus with high Str, Dex and Wis, but only Con 10 and Cha 10(?). Don't ask me why he took a quite low Con. The druid had a high Dex, Wis and Cha and also a Con of 10. The player had chosen these stats for pure flavour reasons and she shouldn't be critizised for that IMHO. The first wizard was a drd1/wiz14, high Dex, Int, Wis and Cha (remember, these PCs came from AD&D!), Con 10. The second wizard was a rog4(?)/wiz10, high Int, Dex, Wis but don't know the Con stat now. The first "pure" rogue (a halfling) had a high Dex, Con, and Cha (for flavour reasons), this rogue was disintegrated during the encounter, IIRC. The second rogue (my PC) was an elven rog12/asn3 with the highest Con in the group and high Str and Dex (he was a former galley slave, so he got high physical stats). He was of NE alignment, but the paladin of the group never used Detect Evil on my PC... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> When he saw that the group was attacked, he tried to get away because he was expecting area spells and he wouldn't risk his life for the group (except for the halfling, they were good friends). The stats of the ftr/pal/rgr I don't recall</p><p></p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>Yep, the wizards in another group have a base Con of 16. But if you play a PC with a "flavour" background, you're not always looking on a high Con.</p><p></p><p></p><p></p><p>That's right. But you can roll bad for the rogue and good for a wizard. Anyway, I'm quite sure he hadn't high HP.</p><p></p><p> </p><p></p><p>Bad idea, IMHO. Just cast a fireball or two into the fog. And the party members would have a hampered vision: Just try to find an unconcious character lying on the ground in a thick fog...</p><p></p><p></p><p></p><p>Yes he could, but those would be grateful to lose a level. </p><p>The party had some problems to deal with a flying invisible wizard without some proper FLAK cannon (in this case, the party wizards).</p><p></p><p></p><p></p><p>Some of them didn't and those were targeted.</p><p></p><p></p><p></p><p>The cleric had <em>Endurance</em> on the whole day, plus <em>Magic Weapon</em>, plus <em>Magic Vestment </em> (he cast them twice per day), plus <em>Energy Immunity </em> (don't recall which version, he changed it often), plus some other long lasting spells. In the end, the cleric was buffed to the end, but low on attack and healing spells...</p><p></p><p></p><p></p><p>No mass cure x wounds in 3.0, the only option was <em>healing circle</em>. And I'm not sure if the cleric had prepared it. </p><p></p><p></p><p></p><p>Come on, I had to recall a fight that I DMed about two years ago! The wizard was "designed" after 3.0 core rules and his spell list was ok, I'm sure about that. I'm not sure about his equipment by now, the two empowered fireballs (just have a look at my previous post, thanks apsuman for checking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) and his stats.</p><p></p><p>Back to topic: <em>Protection from Evil </em> is ok, IMHO. The protected creature is warded only against evil creatures, IIRC (or has it been changed?). If a slaad is summoned, PfE won't help you that much. You'll need Pf Chaos in this case.</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 1588924, member: 1115"] Everything I've posted so far (and will post now) about that encounter was off my mind. I can give you details about that hostile wizard at the end of the week when I'm back at home. Some details about the PCs I just remembered. They're, except for the druid (and the ftr/pal/rgr?), converted AD&D characters. The cleric was a ftr1/clr14 of Tempus with high Str, Dex and Wis, but only Con 10 and Cha 10(?). Don't ask me why he took a quite low Con. The druid had a high Dex, Wis and Cha and also a Con of 10. The player had chosen these stats for pure flavour reasons and she shouldn't be critizised for that IMHO. The first wizard was a drd1/wiz14, high Dex, Int, Wis and Cha (remember, these PCs came from AD&D!), Con 10. The second wizard was a rog4(?)/wiz10, high Int, Dex, Wis but don't know the Con stat now. The first "pure" rogue (a halfling) had a high Dex, Con, and Cha (for flavour reasons), this rogue was disintegrated during the encounter, IIRC. The second rogue (my PC) was an elven rog12/asn3 with the highest Con in the group and high Str and Dex (he was a former galley slave, so he got high physical stats). He was of NE alignment, but the paladin of the group never used Detect Evil on my PC... ;) When he saw that the group was attacked, he tried to get away because he was expecting area spells and he wouldn't risk his life for the group (except for the halfling, they were good friends). The stats of the ftr/pal/rgr I don't recall See above. Yep, the wizards in another group have a base Con of 16. But if you play a PC with a "flavour" background, you're not always looking on a high Con. That's right. But you can roll bad for the rogue and good for a wizard. Anyway, I'm quite sure he hadn't high HP. Bad idea, IMHO. Just cast a fireball or two into the fog. And the party members would have a hampered vision: Just try to find an unconcious character lying on the ground in a thick fog... Yes he could, but those would be grateful to lose a level. The party had some problems to deal with a flying invisible wizard without some proper FLAK cannon (in this case, the party wizards). Some of them didn't and those were targeted. The cleric had [I]Endurance[/I] on the whole day, plus [I]Magic Weapon[/I], plus [I]Magic Vestment [/I] (he cast them twice per day), plus [I]Energy Immunity [/I] (don't recall which version, he changed it often), plus some other long lasting spells. In the end, the cleric was buffed to the end, but low on attack and healing spells... No mass cure x wounds in 3.0, the only option was [I]healing circle[/I]. And I'm not sure if the cleric had prepared it. Come on, I had to recall a fight that I DMed about two years ago! The wizard was "designed" after 3.0 core rules and his spell list was ok, I'm sure about that. I'm not sure about his equipment by now, the two empowered fireballs (just have a look at my previous post, thanks apsuman for checking ;) ) and his stats. Back to topic: [I]Protection from Evil [/I] is ok, IMHO. The protected creature is warded only against evil creatures, IIRC (or has it been changed?). If a slaad is summoned, PfE won't help you that much. You'll need Pf Chaos in this case. [/QUOTE]
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