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Overpowered/Underpowered Spells?
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<blockquote data-quote="Khristos" data-source="post: 1589183" data-attributes="member: 19739"><p>I have made every effort to be polite and inquiring in the face of your arrogant posturing. Just get over yourself.</p></blockquote><p></p><p> No you made sarcastic remarks and then I became arrogant in response.</p><p></p><p>Silence is important as it also has the side effect of blocking sonic effects. It should be noted as a rule of thumb my wizard makes extensive use of of planar binding and I have a healthy dislike for the holy word line of magics which are sonic effects. The creatures I use are immune to poison so they are unaffected by the cloudkill as they do the bloody business inside a forcecage. As to gust of wind the effect itself dictates its effects on clouds etc. When used in conjunction of range vs cloudkill movement it can be used as a stopgap to maintain the cloud into place. Which is the point the gust actually serves as. Again it is not dependent on me holding it or coming from a projected image. The projected image changes the directional of the cloudkill spell so in effect it would roll towards the placed object that is gusting wind as the projected image becomes the caster. The only 3 classes that have an easy time defeating this combination are druids hexblades and monks. Also prestige classes that grant mettle are very helpful. </p><p></p><p> Silence can be used via use magic device and a scroll or imbue spell ability ( used heavily within our group). A typical encounter where the stops need to be pulled out costs me around 17,000 gps worth of components and around 1500 xps. The group is happy to pay the cost since the alternatives could be death</p><p>[/QUOTE]</p>
[QUOTE="Khristos, post: 1589183, member: 19739"] I have made every effort to be polite and inquiring in the face of your arrogant posturing. Just get over yourself.[/QUOTE] No you made sarcastic remarks and then I became arrogant in response. Silence is important as it also has the side effect of blocking sonic effects. It should be noted as a rule of thumb my wizard makes extensive use of of planar binding and I have a healthy dislike for the holy word line of magics which are sonic effects. The creatures I use are immune to poison so they are unaffected by the cloudkill as they do the bloody business inside a forcecage. As to gust of wind the effect itself dictates its effects on clouds etc. When used in conjunction of range vs cloudkill movement it can be used as a stopgap to maintain the cloud into place. Which is the point the gust actually serves as. Again it is not dependent on me holding it or coming from a projected image. The projected image changes the directional of the cloudkill spell so in effect it would roll towards the placed object that is gusting wind as the projected image becomes the caster. The only 3 classes that have an easy time defeating this combination are druids hexblades and monks. Also prestige classes that grant mettle are very helpful. Silence can be used via use magic device and a scroll or imbue spell ability ( used heavily within our group). A typical encounter where the stops need to be pulled out costs me around 17,000 gps worth of components and around 1500 xps. The group is happy to pay the cost since the alternatives could be death [/QUOTE]
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