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General Tabletop Discussion
*Pathfinder & Starfinder
Overpowered/Underpowered Spells?
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<blockquote data-quote="Scion" data-source="post: 1589335" data-attributes="member: 5777"><p>I will have to disagree wholeheartedly with this assessment. Not trying to single anyone out, because a couple of people said this.</p><p></p><p>Look back over the encounter, there was only one overpowered spell used, and it was not haste.</p><p></p><p>The haste part barely even mattered, it allowed for a few more points of damage sure, but there are so many ways under the sun around that sort of thing it isnt even funny.</p><p></p><p>No, the overpowered spell was improved invis. Going through the encounter step by step how different would the situation have been if improved invis had not been available? Say just invis.</p><p></p><p>Surprise round: first attack spell = becomes visible.</p><p>First real round: Anyone who beat the wizard in initiative (and with a party this size and of this level it should have been easy for half of the party to do so) can either lay the smack down or ready an action to do something similar.</p><p></p><p>Along with, if there was any cover anywhere what-so-ever then simply saying 'I am going to hide behind that with my buddy over here and we are going to heal up' is perfectly viable as well.</p><p></p><p>Mostly lack of the power needed to be actualy 15th level characters, lack of valid tactics for this type of encounter, and the broken <em>improved invis</em> spells were the culprits. Take away haste and the same thing happens. Take away improved invis and suddenly it is a whole 'nother ball game.</p></blockquote><p></p>
[QUOTE="Scion, post: 1589335, member: 5777"] I will have to disagree wholeheartedly with this assessment. Not trying to single anyone out, because a couple of people said this. Look back over the encounter, there was only one overpowered spell used, and it was not haste. The haste part barely even mattered, it allowed for a few more points of damage sure, but there are so many ways under the sun around that sort of thing it isnt even funny. No, the overpowered spell was improved invis. Going through the encounter step by step how different would the situation have been if improved invis had not been available? Say just invis. Surprise round: first attack spell = becomes visible. First real round: Anyone who beat the wizard in initiative (and with a party this size and of this level it should have been easy for half of the party to do so) can either lay the smack down or ready an action to do something similar. Along with, if there was any cover anywhere what-so-ever then simply saying 'I am going to hide behind that with my buddy over here and we are going to heal up' is perfectly viable as well. Mostly lack of the power needed to be actualy 15th level characters, lack of valid tactics for this type of encounter, and the broken [I]improved invis[/I] spells were the culprits. Take away haste and the same thing happens. Take away improved invis and suddenly it is a whole 'nother ball game. [/QUOTE]
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