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Overpowered/Underpowered Spells?
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<blockquote data-quote="danielinthewolvesden" data-source="post: 1590267" data-attributes="member: 19889"><p>3.0 haste was broken. However, what is odd, is that my 3.0 party used to "buff up" every morning- with STR, CON & DEX spells (and a few others) that practically lasted all day (and we were only 12th or less). I remember making the chart! Just about everyone (who didn't have a Con boost item) had Endurance, those not in heavy armour had cats grace, and the fighter-types all had bulls str. Some PC's had 4 spells up.</p><p></p><p>Why the two wizards didn't have Endurance is beyond me- not to mention just about everyone else. I mean if you're playing in 3.0 land, then you're gonna have those buff spells up. Period. And note- the combat the DM described was at least 5 rounds long. Not two. Big difference.</p><p></p><p>As had been said- two many high level spells were cast by the wizard, and he should not have got 3 spells off during the surprise round. But I can't beleive neither wizard had Sheild- another spell which in 3.0 was rather overpowered. That make him 100% MM proof. </p><p></p><p>Those three spells (End, Bull s, Cats)WERE broken in the 3.0 period- and everyone had at least one, sometimes 3 on just about all day (and this is back to being on topic), and so was Haste.</p></blockquote><p></p>
[QUOTE="danielinthewolvesden, post: 1590267, member: 19889"] 3.0 haste was broken. However, what is odd, is that my 3.0 party used to "buff up" every morning- with STR, CON & DEX spells (and a few others) that practically lasted all day (and we were only 12th or less). I remember making the chart! Just about everyone (who didn't have a Con boost item) had Endurance, those not in heavy armour had cats grace, and the fighter-types all had bulls str. Some PC's had 4 spells up. Why the two wizards didn't have Endurance is beyond me- not to mention just about everyone else. I mean if you're playing in 3.0 land, then you're gonna have those buff spells up. Period. And note- the combat the DM described was at least 5 rounds long. Not two. Big difference. As had been said- two many high level spells were cast by the wizard, and he should not have got 3 spells off during the surprise round. But I can't beleive neither wizard had Sheild- another spell which in 3.0 was rather overpowered. That make him 100% MM proof. Those three spells (End, Bull s, Cats)WERE broken in the 3.0 period- and everyone had at least one, sometimes 3 on just about all day (and this is back to being on topic), and so was Haste. [/QUOTE]
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