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Overpowered/Underpowered Spells?
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<blockquote data-quote="Khristos" data-source="post: 1590626" data-attributes="member: 19739"><p>Line of effect has been covered elsewhere... the solid being more dangerous is because there are ways to maintain line of effect when your target is inside a force cube(2 that I know of both of which are not mage friendly) . The option presented used the more enjoyable barred version</p><p></p><p> I prefer people actually read the spells being discussed instead of just reading something here and accepting it as canon. </p><p></p><p> Okay in response to a separate post. </p><p> 1) Planar calling was in my original series of statements however as the spell itself was not cast during the time stop it was dropped in later posts I guess as it wasnt a point of contention. Planar calling by far is a horribly broken spell as it doesnt come with any real cost like its clerical counterpart.</p><p></p><p> 2) The range of gust of wind is 60 ft. I appreciate the fact you have surmised the ranging effects of the gust of wind as being the "loophole" and not assuming I am blowing the cloudkill about which would dissipate it. </p><p></p><p> 3) In regards to projected image it becomes the point of origin as the caster. therefore by changing its facing you can direct spells at different angles you wouldnt normally be able to obtain (which is why it made my overpowered list) </p><p></p><p>4) once again this was meant to show spells that work around SR and within the framework of time stop. also by attacking constitution directly instead of hps it becomes more favorable at higher levels over damaging effects that effect hps.</p></blockquote><p></p>
[QUOTE="Khristos, post: 1590626, member: 19739"] Line of effect has been covered elsewhere... the solid being more dangerous is because there are ways to maintain line of effect when your target is inside a force cube(2 that I know of both of which are not mage friendly) . The option presented used the more enjoyable barred version I prefer people actually read the spells being discussed instead of just reading something here and accepting it as canon. Okay in response to a separate post. 1) Planar calling was in my original series of statements however as the spell itself was not cast during the time stop it was dropped in later posts I guess as it wasnt a point of contention. Planar calling by far is a horribly broken spell as it doesnt come with any real cost like its clerical counterpart. 2) The range of gust of wind is 60 ft. I appreciate the fact you have surmised the ranging effects of the gust of wind as being the "loophole" and not assuming I am blowing the cloudkill about which would dissipate it. 3) In regards to projected image it becomes the point of origin as the caster. therefore by changing its facing you can direct spells at different angles you wouldnt normally be able to obtain (which is why it made my overpowered list) 4) once again this was meant to show spells that work around SR and within the framework of time stop. also by attacking constitution directly instead of hps it becomes more favorable at higher levels over damaging effects that effect hps. [/QUOTE]
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