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Overpowered/Underpowered Spells?
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<blockquote data-quote="Dark Dragon" data-source="post: 1598426" data-attributes="member: 1115"><p>Hmm, this is not bad. That reminds me of some Star Trek films: When a Romulan Warbird attacks, it becomes visible. When the attack is over, it camouflages again. Why not the same for <em>Improved Invisibility</em>? The party still has some difficulties to distract the invisible caster, but when he uses an attack spell (and does so successfully), the group can at least ready an attack when his invisibility is offline for a few moments.</p><p></p><p>BTW: I found the stats of the wizard and how the combat was going, here is my wiz11:</p><p></p><p>Str 10, Dex 14, Con 14, Int 20, Wis 12, Cha 8, HP 62, AC 16, human</p><p>Feats: Scribe Scroll, Improved Intiative, Silent Spell, Combat Casting, Empower Spell, Maximise Spell, Quicken Spell</p><p>Equipment: Bracers of Armor +3, Cloak of Resistance +1, Ring of Protection +1, Wand of <em>Magic Missiles </em> (CL 9, 20 charges), Wand of <em>Fireballs</em> (CL 9, 15 charges), Headband of Intellect +2, MW quarterstaff, MW light crossbow +15 bolts, dagger, robe, belt, boots, spell component pouch, scroll case</p><p>Potions: <em>Cure moderate wounds </em> (2d8+3)</p><p>Scrolls: <em>Dispel Magic </em> (CL 5), 2x Empowered <em>Fireball </em> (CL 10), <em>Teleport </em> (CL 9), <em>Disintegrate</em> (CL 11), <em>Fly</em> (CL 5), Empowered Maximised <em>Magic Missile</em> (CL 11), <em>Improved Invisibility </em> (CL 7)</p><p>Spells:</p><p>Level 0: 2x <em>Detect Magic, Ray of Frost, Prestidigitation</em></p><p>Level 1: <em><strong>Shield, Expeditious Retreat, Mage Armor</strong></em>, 2x <em>Magic Missile, <strong>Protection from Good</strong></em></p><p>Level 2: <em><strong>See Invisibility, Mirror Image, Protection from Arrows</strong>, Invisibility, <strong>Endurance</strong></em></p><p>Level 3: <em><strong>Fly, Protection from Fire</strong></em>, 2x <em>Empowered Magic Missile, Fireball</em></p><p>Level 4: <em><strong>Silent Haste</strong></em>, 2x <em>Maximised Magic Missile, <strong>Stoneskin</strong></em></p><p>Level 5: <em><strong>Silent Improved Invisibility</strong></em>, 2x <em>Quickened Magic Missile</em></p><p>Level 6: <em>Empowered Maximized Magic Missile</em></p><p></p><p>Spells in bold were active before the attack began. </p><p>In the surprise round, he cast the emp. max. <em>Magic Missile </em> (standard action), dealing 37 damage, plus a quickend one (free action) dealing about 18 to 20 damage (I remember that I rolled quite good), plus a maximised one (haste!) with 25 damage. One party wizard received about 80 to 82 damage in round 1, bringing him to negative HP.</p><p>The same tactic for round 2, he used his scroll with emp. max. MM, the other two MM as in round 1. When he saw that his attack was going very well (the second party wizard was down), he decided to continue. The druid tried to get to one of the wizards, the halfling dismounted and loaded his crossbow, the assassin tried to get away from the group and drew his bow. The cleric used an area <em>Dispel Magic</em>, removing <em>Improved Invisibility </em> by guessing the right area and follows the druid in his move action. The fighter dismounted and drew his bow. </p><p>Round 3: The wizard kills the druid and a wounded wizard with his two emp. <em>Fireballs</em> cast from scrolls and harms the cleric. The halfling fired once on the enemy with a magic bolt and caused some damage, then she moved to the second wizard. The assassin fires at the enemy but caused only minor damage, but he removed two mirror images. The cleric used a <em>flame strike</em>, but the wizard made his save. The fighter readied to fire at the enemy when he casts again.</p><p>Round 4: The wizard cast <em>disintegrate</em> from his scroll on the halfling to prevent that she helps the party wizard. The fighter shot at the wizard but damage was too low. The halfling died, the wizard cast <em>improved invisibility</em> again. The assassin decided that this day is a bad day and tried to escape. The cleric cast <em>invisibility purge</em>, but no success. The ftr/pal/rgr healed the badly wounded cleric a bit with lay on hands.</p><p>Round 5: Two <em>fireballs</em> hit cleric and fighter, killing the cleric.</p><p>The rest is easy to imagine.</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 1598426, member: 1115"] Hmm, this is not bad. That reminds me of some Star Trek films: When a Romulan Warbird attacks, it becomes visible. When the attack is over, it camouflages again. Why not the same for [I]Improved Invisibility[/I]? The party still has some difficulties to distract the invisible caster, but when he uses an attack spell (and does so successfully), the group can at least ready an attack when his invisibility is offline for a few moments. BTW: I found the stats of the wizard and how the combat was going, here is my wiz11: Str 10, Dex 14, Con 14, Int 20, Wis 12, Cha 8, HP 62, AC 16, human Feats: Scribe Scroll, Improved Intiative, Silent Spell, Combat Casting, Empower Spell, Maximise Spell, Quicken Spell Equipment: Bracers of Armor +3, Cloak of Resistance +1, Ring of Protection +1, Wand of [I]Magic Missiles [/I] (CL 9, 20 charges), Wand of [I]Fireballs[/I] (CL 9, 15 charges), Headband of Intellect +2, MW quarterstaff, MW light crossbow +15 bolts, dagger, robe, belt, boots, spell component pouch, scroll case Potions: [I]Cure moderate wounds [/I] (2d8+3) Scrolls: [I]Dispel Magic [/I] (CL 5), 2x Empowered [I]Fireball [/I] (CL 10), [I]Teleport [/I] (CL 9), [I]Disintegrate[/I] (CL 11), [I]Fly[/I] (CL 5), Empowered Maximised [I]Magic Missile[/I] (CL 11), [I]Improved Invisibility [/I] (CL 7) Spells: Level 0: 2x [I]Detect Magic, Ray of Frost, Prestidigitation[/I] Level 1: [I][B]Shield, Expeditious Retreat, Mage Armor[/B][/I], 2x [I]Magic Missile, [B]Protection from Good[/B][/I] Level 2: [I][B]See Invisibility, Mirror Image, Protection from Arrows[/B], Invisibility, [B]Endurance[/B][/I] Level 3: [I][B]Fly, Protection from Fire[/B][/I], 2x [I]Empowered Magic Missile, Fireball[/I] Level 4: [I][B]Silent Haste[/B][/I], 2x [I]Maximised Magic Missile, [B]Stoneskin[/B][/I] Level 5: [I][B]Silent Improved Invisibility[/B][/I], 2x [I]Quickened Magic Missile[/I] Level 6: [I]Empowered Maximized Magic Missile[/I] Spells in bold were active before the attack began. In the surprise round, he cast the emp. max. [I]Magic Missile [/I] (standard action), dealing 37 damage, plus a quickend one (free action) dealing about 18 to 20 damage (I remember that I rolled quite good), plus a maximised one (haste!) with 25 damage. One party wizard received about 80 to 82 damage in round 1, bringing him to negative HP. The same tactic for round 2, he used his scroll with emp. max. MM, the other two MM as in round 1. When he saw that his attack was going very well (the second party wizard was down), he decided to continue. The druid tried to get to one of the wizards, the halfling dismounted and loaded his crossbow, the assassin tried to get away from the group and drew his bow. The cleric used an area [I]Dispel Magic[/I], removing [I]Improved Invisibility [/I] by guessing the right area and follows the druid in his move action. The fighter dismounted and drew his bow. Round 3: The wizard kills the druid and a wounded wizard with his two emp. [I]Fireballs[/I] cast from scrolls and harms the cleric. The halfling fired once on the enemy with a magic bolt and caused some damage, then she moved to the second wizard. The assassin fires at the enemy but caused only minor damage, but he removed two mirror images. The cleric used a [I]flame strike[/I], but the wizard made his save. The fighter readied to fire at the enemy when he casts again. Round 4: The wizard cast [I]disintegrate[/I] from his scroll on the halfling to prevent that she helps the party wizard. The fighter shot at the wizard but damage was too low. The halfling died, the wizard cast [I]improved invisibility[/I] again. The assassin decided that this day is a bad day and tried to escape. The cleric cast [I]invisibility purge[/I], but no success. The ftr/pal/rgr healed the badly wounded cleric a bit with lay on hands. Round 5: Two [I]fireballs[/I] hit cleric and fighter, killing the cleric. The rest is easy to imagine. [/QUOTE]
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