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<blockquote data-quote="Ashrym" data-source="post: 7796860" data-attributes="member: 6750235"><p>Mountain Dwarf or multi-classing makes the armor spell less attractive. I'd pay the spell slot tax on it, tbh, because of the duration if I didn't have an armor option. I agree it's over-rated but I'd still do it. ;-)</p><p></p><p>Charm Person is over-rated. The only real benefit is the shift in attitude towards friendly. Not being attacked by charmed person (charm condition) is redundant given the attitude shift and the advantage on check can be granted in a number of ways, including the help action.</p><p></p><p>The attitude shift is irrelevant simply by requesting favors or influencing NPC's already friendly (which can be cultivated over time easily enough), and is still going to be limited by risk factor and reasonable requests.</p><p></p><p></p><p></p><p>My fighters block choke points if those are available. They'll also possibly resort to lighting fires or throwing ball bearings / caltrops down. A lot of monsters struggle with the saves against those because of the lack of proficiency bonuses. It costs actions, though, so many would rather just hit things for numbers porn. ;-P</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7796860, member: 6750235"] Mountain Dwarf or multi-classing makes the armor spell less attractive. I'd pay the spell slot tax on it, tbh, because of the duration if I didn't have an armor option. I agree it's over-rated but I'd still do it. ;-) Charm Person is over-rated. The only real benefit is the shift in attitude towards friendly. Not being attacked by charmed person (charm condition) is redundant given the attitude shift and the advantage on check can be granted in a number of ways, including the help action. The attitude shift is irrelevant simply by requesting favors or influencing NPC's already friendly (which can be cultivated over time easily enough), and is still going to be limited by risk factor and reasonable requests. My fighters block choke points if those are available. They'll also possibly resort to lighting fires or throwing ball bearings / caltrops down. A lot of monsters struggle with the saves against those because of the lack of proficiency bonuses. It costs actions, though, so many would rather just hit things for numbers porn. ;-P [/QUOTE]
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