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<blockquote data-quote="Mort" data-source="post: 7797636" data-attributes="member: 762"><p>Hmm, have to respectfully disagree. Find familiar is just too good to be considered overrated.</p><p></p><p>1. Incredibly low cost and opportunity cost. You don't have to prepare it, just have a bit of time to cast it. But once you cast it, no concentration. And it's around until it dies or until you recast it to get a different form.</p><p></p><p>2. Makes a great scouting spell, unbeatable really at 1st level. You get scouting by air, dark places (caves etc.), even under water. </p><p></p><p>3. In combat, it can take the help action, meaning you and others get advantage against that target. If the familiar gets swatted, well that's an attack that would have otherwise gone against a PC -so even there it served a great purpose (and it can be re summoned with an hours time and 10gp)</p><p></p><p>And that's before getting into any spells cast through it.</p><p></p><p>As for the actual OP:</p><p></p><p>Cure wounds is overrated - at least during combat. Since it takes an action, there is generally too many other things the cleric can do to aid in a fight than to lightly band aid someone, especially one at a time. Life clerics do get quite a bit more mileage out of it though.</p></blockquote><p></p>
[QUOTE="Mort, post: 7797636, member: 762"] Hmm, have to respectfully disagree. Find familiar is just too good to be considered overrated. 1. Incredibly low cost and opportunity cost. You don't have to prepare it, just have a bit of time to cast it. But once you cast it, no concentration. And it's around until it dies or until you recast it to get a different form. 2. Makes a great scouting spell, unbeatable really at 1st level. You get scouting by air, dark places (caves etc.), even under water. 3. In combat, it can take the help action, meaning you and others get advantage against that target. If the familiar gets swatted, well that's an attack that would have otherwise gone against a PC -so even there it served a great purpose (and it can be re summoned with an hours time and 10gp) And that's before getting into any spells cast through it. As for the actual OP: Cure wounds is overrated - at least during combat. Since it takes an action, there is generally too many other things the cleric can do to aid in a fight than to lightly band aid someone, especially one at a time. Life clerics do get quite a bit more mileage out of it though. [/QUOTE]
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