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<blockquote data-quote="Ruin Explorer" data-source="post: 8076050" data-attributes="member: 18"><p>I think it's pretty damn rare in 5E for overspecialization to actually be "a thing" in a genuine mechanical way.</p><p></p><p>I can't think of any examples where overspecialization was an actual mechanical issue that forced someone to sit out a fight or be totally ineffectual or the like.</p><p></p><p>What I can think of is examples of players being thoughtless and thus ending up sitting out a fight. For example, the melee Barbarian who just doesn't even bring any throwing axes or javelins. It's not like anything was stopping him. Not mechanics, not money, not opportunity or anything. He just didn't see the need. And then when we had to fight a bunch of flying stuff, he was less than useful - but even though by stunts and stuff he managed to help out.</p><p></p><p>I made a character recently who was basically resistant or immune to vast swathes of magic (Satyr Oath of the Ancients Paladin - so big save bonus, Magic Resistance, Fey, and half-damage from magic due to the aura), and so far it just hasn't come up (the DM hasn't even realized, but it will be pretty funny when he does I guess!), but 5E is so solidly built that despite me having this massive "Magic won't work on me" deal, my character functioned just fine.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8076050, member: 18"] I think it's pretty damn rare in 5E for overspecialization to actually be "a thing" in a genuine mechanical way. I can't think of any examples where overspecialization was an actual mechanical issue that forced someone to sit out a fight or be totally ineffectual or the like. What I can think of is examples of players being thoughtless and thus ending up sitting out a fight. For example, the melee Barbarian who just doesn't even bring any throwing axes or javelins. It's not like anything was stopping him. Not mechanics, not money, not opportunity or anything. He just didn't see the need. And then when we had to fight a bunch of flying stuff, he was less than useful - but even though by stunts and stuff he managed to help out. I made a character recently who was basically resistant or immune to vast swathes of magic (Satyr Oath of the Ancients Paladin - so big save bonus, Magic Resistance, Fey, and half-damage from magic due to the aura), and so far it just hasn't come up (the DM hasn't even realized, but it will be pretty funny when he does I guess!), but 5E is so solidly built that despite me having this massive "Magic won't work on me" deal, my character functioned just fine. [/QUOTE]
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