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<blockquote data-quote="Undrave" data-source="post: 8076207" data-attributes="member: 7015698"><p>There was an obscure anime about a decade ago called 'Law of Ueki' where the characters had all sorts of wacky specialized powers and making use of them in clever way was the most interesting aspect (HunterXHunter also does this to a certain extant). The main character's power was turning trash into trees... One of his rival could make onsen towels hard as steal when holding his breath...That's some silly specialization.</p><p></p><p></p><p></p><p>Reminds me a bit of my days of playing Splatoon... I specialized in a VERY short ranged weapon (Luna Blaster, because it looked like a sci-fi gun) that could splat in one hit if I lined my shot correctly... which was rare. But I was loaded with Quick Respawn gear and a shirt that tagged anybody who killed me with a radar all my allies could see... So my whole game plan was to always rush force my way past enemy lines to disrupt their paths to the central conflict zone (and be a good super jump point for my allies) and whenever I ran into an enemy I would either take them out, take them with me, or be back in action so fast that I could still benefit from my own haunting tag, making killing me something of a waste of time.</p><p></p><p>It was fun, but on certain maps I just wasn't fast enough, and my gun was pretty slow so I didn't get a lot of coverage for Turf War, but I had gotten very good at knowing all the different possible paths on a map (months in people STILL could get lost in Kelp Dome, like... HOW?!), all the choke points, all the dangerous spots and I've turned fights around by being able to break through the line on more than one occasion.</p><p></p><p>And if the rest of the crew was too good I'd often feel like surplus the requirement <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> since they were breaking through the line on their own.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8076207, member: 7015698"] There was an obscure anime about a decade ago called 'Law of Ueki' where the characters had all sorts of wacky specialized powers and making use of them in clever way was the most interesting aspect (HunterXHunter also does this to a certain extant). The main character's power was turning trash into trees... One of his rival could make onsen towels hard as steal when holding his breath...That's some silly specialization. Reminds me a bit of my days of playing Splatoon... I specialized in a VERY short ranged weapon (Luna Blaster, because it looked like a sci-fi gun) that could splat in one hit if I lined my shot correctly... which was rare. But I was loaded with Quick Respawn gear and a shirt that tagged anybody who killed me with a radar all my allies could see... So my whole game plan was to always rush force my way past enemy lines to disrupt their paths to the central conflict zone (and be a good super jump point for my allies) and whenever I ran into an enemy I would either take them out, take them with me, or be back in action so fast that I could still benefit from my own haunting tag, making killing me something of a waste of time. It was fun, but on certain maps I just wasn't fast enough, and my gun was pretty slow so I didn't get a lot of coverage for Turf War, but I had gotten very good at knowing all the different possible paths on a map (months in people STILL could get lost in Kelp Dome, like... HOW?!), all the choke points, all the dangerous spots and I've turned fights around by being able to break through the line on more than one occasion. And if the rest of the crew was too good I'd often feel like surplus the requirement :p since they were breaking through the line on their own. [/QUOTE]
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