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Overuse of monsters and magic.
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<blockquote data-quote="Valiant" data-source="post: 3778989" data-attributes="member: 54792"><p>I agree that 1E was not supposed to nec. be "low magic". The MM treasure tables that include chances of magic confirm this. Also, many of the early modules had alot of magic. </p><p>Also, the number of monsters taht require a +1 weapon to hit suggests +1 weapons aren't totally rare. But, you also need to remember, "adventurers" in 1E are rare (it says so in the PH I believe). These guys actually seek out dangerous dungeons hidden from civilization. When a 2nd level guy gets a +1 long sword, he's typically earned it killing or avoiding something, or was lucky (thats what makes it valuable). Also, be careful to remember some magic is more common then other types (the flame tounge in the above example is rarer then a +1 long sword for instance). </p><p></p><p>The other pet p I have is how handling "magic" wrong can destroy the fantasy setting (the look of the place). For instance, its perfectly logical to light city streets with continual light spells (as the above poster mentioned); hell every city would have this, as well as every house and place of business. But then suddenly your fantasy setting sound like your real world house. Thats not the escape most of us are looking for in playing AD&D (as for 3E, I'm not familiar enough with the culture to know what the average player of this system is looking for, it doesn't feel "The Hobbit" to me (the way OD&D or 1E did to me) it feels edgier then that.</p></blockquote><p></p>
[QUOTE="Valiant, post: 3778989, member: 54792"] I agree that 1E was not supposed to nec. be "low magic". The MM treasure tables that include chances of magic confirm this. Also, many of the early modules had alot of magic. Also, the number of monsters taht require a +1 weapon to hit suggests +1 weapons aren't totally rare. But, you also need to remember, "adventurers" in 1E are rare (it says so in the PH I believe). These guys actually seek out dangerous dungeons hidden from civilization. When a 2nd level guy gets a +1 long sword, he's typically earned it killing or avoiding something, or was lucky (thats what makes it valuable). Also, be careful to remember some magic is more common then other types (the flame tounge in the above example is rarer then a +1 long sword for instance). The other pet p I have is how handling "magic" wrong can destroy the fantasy setting (the look of the place). For instance, its perfectly logical to light city streets with continual light spells (as the above poster mentioned); hell every city would have this, as well as every house and place of business. But then suddenly your fantasy setting sound like your real world house. Thats not the escape most of us are looking for in playing AD&D (as for 3E, I'm not familiar enough with the culture to know what the average player of this system is looking for, it doesn't feel "The Hobbit" to me (the way OD&D or 1E did to me) it feels edgier then that. [/QUOTE]
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