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General Tabletop Discussion
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Overuse of monsters and magic.
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3781518" data-attributes="member: 15651"><p>So, I'm a little confused. Is your point that the overuse of magic and monsters makes us as players feel that they are less "magical" and "monsterous," or that if a setting uses magic and monsters as a common part of the setting, the PCs and NPCs will feel it is less "magical" and "monsterous?"</p><p></p><p>If your point is the first one, I will disagree. The feel changes as it becomes familiar. "Overuse" may make it happen faster, but it still happens. I've been playing D&D for 27 years. Whether I'm playing in a Conan style low-magic setting or Ebberron style common magic, <em>I</em> am not going to get a rush from seeing a Continual Light spell. Been there, done that. Now, Ebberron adding things like the Lightning Rail and elemental powered airships brings back a touch of that magical feeling for a short time. Why? Because it is new to me, but just like everything, after a while the newness wears off and it becomes one more feature. If you play long enough it is bound to happen.</p><p></p><p>Now within settings and campaigns, I will agree with you - but that is because by the very definition of the setting, those things are more common. When magic becomes a substitute for technology, it becomes as accepted to the people of that world as technology is to us. </p><p></p><p>I understand your desire for more published material where magic is a rare and amazing thing, but it hasn't been that way with D&D for a long time (some would argue that it never was).</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3781518, member: 15651"] So, I'm a little confused. Is your point that the overuse of magic and monsters makes us as players feel that they are less "magical" and "monsterous," or that if a setting uses magic and monsters as a common part of the setting, the PCs and NPCs will feel it is less "magical" and "monsterous?" If your point is the first one, I will disagree. The feel changes as it becomes familiar. "Overuse" may make it happen faster, but it still happens. I've been playing D&D for 27 years. Whether I'm playing in a Conan style low-magic setting or Ebberron style common magic, [i]I[/i] am not going to get a rush from seeing a Continual Light spell. Been there, done that. Now, Ebberron adding things like the Lightning Rail and elemental powered airships brings back a touch of that magical feeling for a short time. Why? Because it is new to me, but just like everything, after a while the newness wears off and it becomes one more feature. If you play long enough it is bound to happen. Now within settings and campaigns, I will agree with you - but that is because by the very definition of the setting, those things are more common. When magic becomes a substitute for technology, it becomes as accepted to the people of that world as technology is to us. I understand your desire for more published material where magic is a rare and amazing thing, but it hasn't been that way with D&D for a long time (some would argue that it never was). [/QUOTE]
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