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Overuse of monsters and magic.
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<blockquote data-quote="Valiant" data-source="post: 3783042" data-attributes="member: 54792"><p>When you look at Tolkien as a comparison for AD&D, I think most people are thinking of "The Hobbit" second most "LOTR" Trilogy (mostly the first 2 books, pre-White Wizard) and 3rd the Simerilon (which defines alot thats not very AD&Dish). </p><p></p><p>Q - What bounds would those be? Early 1e modules had robots, lasers, Victorian houses, six shooters, cannons (A1), and a host of other things as well.-</p><p></p><p>Those were "one shot" things, and very much out of the ordinary. We didn't see robots become the norm, nor cannons (that, to us players and DMs, would have been stupid). The "norm" in AD&D was (and is to those still playing) very similar to "The Hobbit" level of technology, but grittier and more magical. I think the vast majority of those posting here prefer the Tolkien/Midievil feel to Victorian, or dungeon-punk or airships, canons and the like. Those are examples of elements that were fine as one shots, but became "movements" of style in the FRPG D20 community. The standard AD&D setting we knew as kids was changed to WOW the younger generation into action, with tattooed mowhawked elves riding steam engine powered air ships battleing in "Water World" fashion. </p><p></p><p>Anyhow, as I said in an above post, anything you want to throw into an AD&D game is fine with me, it just shouldn't become the norm that other module writers build upon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Valiant, post: 3783042, member: 54792"] When you look at Tolkien as a comparison for AD&D, I think most people are thinking of "The Hobbit" second most "LOTR" Trilogy (mostly the first 2 books, pre-White Wizard) and 3rd the Simerilon (which defines alot thats not very AD&Dish). Q - What bounds would those be? Early 1e modules had robots, lasers, Victorian houses, six shooters, cannons (A1), and a host of other things as well.- Those were "one shot" things, and very much out of the ordinary. We didn't see robots become the norm, nor cannons (that, to us players and DMs, would have been stupid). The "norm" in AD&D was (and is to those still playing) very similar to "The Hobbit" level of technology, but grittier and more magical. I think the vast majority of those posting here prefer the Tolkien/Midievil feel to Victorian, or dungeon-punk or airships, canons and the like. Those are examples of elements that were fine as one shots, but became "movements" of style in the FRPG D20 community. The standard AD&D setting we knew as kids was changed to WOW the younger generation into action, with tattooed mowhawked elves riding steam engine powered air ships battleing in "Water World" fashion. Anyhow, as I said in an above post, anything you want to throw into an AD&D game is fine with me, it just shouldn't become the norm that other module writers build upon. ;) [/QUOTE]
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