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General Tabletop Discussion
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Overuse of monsters and magic.
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<blockquote data-quote="shilsen" data-source="post: 3783068" data-attributes="member: 198"><p>I personally find Greyhawk to be significantly more high-magic than Eberron (not to mention much more high-powered). As some poster on ENWorld (whose name I can't recall) had noted a while ago, Eberron can be more appropriately called a "wide magic" setting. There is a greater availability of low-level magic in Eberron than in Greyhawk and FR, what with the artificers, magewrights, dragonmarked houses and the role of magic in society. But as one moves towards higher levels of magic, the rarity of PC classes in society and the scarcity of high level PCs means that more powerful magic is much scarcer than in Greyhawk or FR. For example, whereas Greyhawk may have NPC rulers who are 15th level paladins and fighters and wizards, in Eberron they're likely to be in the 5th-10th level range and have levels in noble and warrior as well. In my Eberron game, it's made amply clear to the 13th lvl PCs how much of an aberration (pun unintended, for those who read my Story Hour) they are. In Greyhawk they would hardly be exceptional.</p><p></p><p></p><p></p><p>I think that's an unsupported assertion, and fairly irrelevant. Note that the people posting here, while clearly very invested in D&D, are only a fraction of the people who play the game. Don't assume that the tastes of ENWorld (even if you were accurate about the tastes of such a large and diverse community) are resresentative of D&D gamers as a whole. The fact that 3e/3.5e has done so well and Eberron has been such a successful setting and continues to be so means that there's clearly a large community that is very happy with what you dismiss as dungeon-punk.</p><p></p><p></p><p></p><p>As I've asked before, why not? If module writers and game designers can sell their wares better by catering to an audience that isn't you, why shouldn't they?</p></blockquote><p></p>
[QUOTE="shilsen, post: 3783068, member: 198"] I personally find Greyhawk to be significantly more high-magic than Eberron (not to mention much more high-powered). As some poster on ENWorld (whose name I can't recall) had noted a while ago, Eberron can be more appropriately called a "wide magic" setting. There is a greater availability of low-level magic in Eberron than in Greyhawk and FR, what with the artificers, magewrights, dragonmarked houses and the role of magic in society. But as one moves towards higher levels of magic, the rarity of PC classes in society and the scarcity of high level PCs means that more powerful magic is much scarcer than in Greyhawk or FR. For example, whereas Greyhawk may have NPC rulers who are 15th level paladins and fighters and wizards, in Eberron they're likely to be in the 5th-10th level range and have levels in noble and warrior as well. In my Eberron game, it's made amply clear to the 13th lvl PCs how much of an aberration (pun unintended, for those who read my Story Hour) they are. In Greyhawk they would hardly be exceptional. I think that's an unsupported assertion, and fairly irrelevant. Note that the people posting here, while clearly very invested in D&D, are only a fraction of the people who play the game. Don't assume that the tastes of ENWorld (even if you were accurate about the tastes of such a large and diverse community) are resresentative of D&D gamers as a whole. The fact that 3e/3.5e has done so well and Eberron has been such a successful setting and continues to be so means that there's clearly a large community that is very happy with what you dismiss as dungeon-punk. As I've asked before, why not? If module writers and game designers can sell their wares better by catering to an audience that isn't you, why shouldn't they? [/QUOTE]
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