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Overuse of monsters and magic.
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<blockquote data-quote="Hussar" data-source="post: 3786769" data-attributes="member: 22779"><p>In LOTR, magic is common enough to be made into children's toys. Granted, it's expensive, but, it is still children toys.</p><p></p><p>I would call Narsil an artifact level weapon because it was used to banish a god. Thinking that it might be a bit better than a masterwork longsword.</p><p></p><p>Elrond casts what is effectively Raise Dead on Frodo. Magic so powerful that only he could do it and the only thing that could undo the ringwraith's dagger. </p><p></p><p>As far as the low magic feel of older D&D, well, that's a bit misleading. Mystara had flying ships for example. Voyage of the Princess Ark was one of my favourite articles in Dragon back in the day. One of my earlier Dragon's also had very exact rules for how to transform a ship into a flying ship. As far as the modules being "one shots" well, considering how wide spread the anachronisms were in many modules, I'm thinking it wasn't so rare. </p><p></p><p>I'm sorry, but the idea that D&D has suddenly become more and more "magical" is just ignoring vast swaths of the game's history. Dragon constantly brought in ways of bringing technology into the game. The AD&D DMG had rules for bringing in Gamma World elements into your D&D game. On and on. How much "wahoo" stuff you had in your game depended on you, not the rules.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3786769, member: 22779"] In LOTR, magic is common enough to be made into children's toys. Granted, it's expensive, but, it is still children toys. I would call Narsil an artifact level weapon because it was used to banish a god. Thinking that it might be a bit better than a masterwork longsword. Elrond casts what is effectively Raise Dead on Frodo. Magic so powerful that only he could do it and the only thing that could undo the ringwraith's dagger. As far as the low magic feel of older D&D, well, that's a bit misleading. Mystara had flying ships for example. Voyage of the Princess Ark was one of my favourite articles in Dragon back in the day. One of my earlier Dragon's also had very exact rules for how to transform a ship into a flying ship. As far as the modules being "one shots" well, considering how wide spread the anachronisms were in many modules, I'm thinking it wasn't so rare. I'm sorry, but the idea that D&D has suddenly become more and more "magical" is just ignoring vast swaths of the game's history. Dragon constantly brought in ways of bringing technology into the game. The AD&D DMG had rules for bringing in Gamma World elements into your D&D game. On and on. How much "wahoo" stuff you had in your game depended on you, not the rules. [/QUOTE]
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