Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Overuse of monsters and magic.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shilsen" data-source="post: 3787260" data-attributes="member: 198"><p>True. It's probably easier for me because I always had huge issues with the implied medieval (though I'd say it's more akin to the European Renaissance) setting of D&D from the time I started playing (1999, very close to the end of 2e). With the existence of magic in the game world and the nonexistence of many things without which, I'd argue, the medieval/Renaissance setting just couldn't have taken its particular shape (the Roman Empire, the rise of Christianity, the Black Plague, etc.), it always seemed nonsensical to me that the implied setting resembled the medieval/Renaissance period(s) as much as it did. That's why Eberron has worked very well for me. Even if not perfect, it answers my taste for a setting which actually fits the existence of magic in it, which I personally need for a setting to work for me. </p><p></p><p>I should also add that the "wide magic" approach actually seems, to me, to make a pseudo-Renaissance setting much easier to justify than the level of magic found in the 2e books, let alone 3e. Once you've got a fair number of people capable of casting spells of 5th and higher level (not the case in Eberron, but definitely the case in 2e's and 3e's implied - and written - settings), society should be incredibly different from the medieval/Renaissance model.</p><p></p><p></p><p></p><p>Absolutely. But as noted above, so too, I'd argue, does the default D&D magic model.</p><p></p><p></p><p></p><p>Agreed, but with the caveats I mentioned above. YMMV, of course.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3787260, member: 198"] True. It's probably easier for me because I always had huge issues with the implied medieval (though I'd say it's more akin to the European Renaissance) setting of D&D from the time I started playing (1999, very close to the end of 2e). With the existence of magic in the game world and the nonexistence of many things without which, I'd argue, the medieval/Renaissance setting just couldn't have taken its particular shape (the Roman Empire, the rise of Christianity, the Black Plague, etc.), it always seemed nonsensical to me that the implied setting resembled the medieval/Renaissance period(s) as much as it did. That's why Eberron has worked very well for me. Even if not perfect, it answers my taste for a setting which actually fits the existence of magic in it, which I personally need for a setting to work for me. I should also add that the "wide magic" approach actually seems, to me, to make a pseudo-Renaissance setting much easier to justify than the level of magic found in the 2e books, let alone 3e. Once you've got a fair number of people capable of casting spells of 5th and higher level (not the case in Eberron, but definitely the case in 2e's and 3e's implied - and written - settings), society should be incredibly different from the medieval/Renaissance model. Absolutely. But as noted above, so too, I'd argue, does the default D&D magic model. Agreed, but with the caveats I mentioned above. YMMV, of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Overuse of monsters and magic.
Top