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General Tabletop Discussion
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Overuse of monsters and magic.
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<blockquote data-quote="Reynard" data-source="post: 3787338" data-attributes="member: 467"><p>It is kind of interesting how 2E moved the default "timeline" forward to the Renaissance, isn't it? Note that there was no full plate in the 1E core books.</p><p></p><p></p><p></p><p></p><p>Indeed. However, the thing about game books is they tend to tell you what's a-typical and important. So, it seems like there are huge numbers of high level wizards and magical weapons/items running around, but contextually those things are 1:1000, 1:10000 or even 1:1000000. The PCs and their adversaries operate in a world that is alien to the common peasant, merchant and even baron. These are people in the "know" and able to see the world for what it really is -- a place full of danger and mystery and beauty and horror. Also note that those +1 swords and the like are often considered the treasures of lost ages -- that is why they are in deep holes and broken ruins. There aren't many wizards pumping out magic items in the day and age of the PCs: these items are the labors of dwarven nations long since devoured by the things they woke deep in the earth, elven smiths that have since sailed to the West and arcane empires that have collapsed under the weight of their own decadence. PCs are the people uncovering these age old items and secrets and, perhaps, the ones who can bring this lost knowledge and artifice back to the world. This is especially true in the dark ages/medieval milieu of 1E because it is before the Renaissance or any kind of "enlightenment" -- the old empires have fallen, darkness and depair have descended and history has become myth and legend.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3787338, member: 467"] It is kind of interesting how 2E moved the default "timeline" forward to the Renaissance, isn't it? Note that there was no full plate in the 1E core books. Indeed. However, the thing about game books is they tend to tell you what's a-typical and important. So, it seems like there are huge numbers of high level wizards and magical weapons/items running around, but contextually those things are 1:1000, 1:10000 or even 1:1000000. The PCs and their adversaries operate in a world that is alien to the common peasant, merchant and even baron. These are people in the "know" and able to see the world for what it really is -- a place full of danger and mystery and beauty and horror. Also note that those +1 swords and the like are often considered the treasures of lost ages -- that is why they are in deep holes and broken ruins. There aren't many wizards pumping out magic items in the day and age of the PCs: these items are the labors of dwarven nations long since devoured by the things they woke deep in the earth, elven smiths that have since sailed to the West and arcane empires that have collapsed under the weight of their own decadence. PCs are the people uncovering these age old items and secrets and, perhaps, the ones who can bring this lost knowledge and artifice back to the world. This is especially true in the dark ages/medieval milieu of 1E because it is before the Renaissance or any kind of "enlightenment" -- the old empires have fallen, darkness and depair have descended and history has become myth and legend. [/QUOTE]
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