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Overuse of monsters and magic.
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<blockquote data-quote="shilsen" data-source="post: 3789731" data-attributes="member: 198"><p>Maybe it's just the modules I've looked at and heard about on ENWorld, but I find high concentrations of magic tend to be the norm. I find them quite similar to 3e modules in that regard, and in some ways, I think there's likely to be more magic in 1e/2e modules than 3e. Especially since 3e has guidelines for what kind of magic is just too powerful/costly to be found in a module (whether writers always follow that is another matter, of course), and 1e/2e didn't.</p><p></p><p>Check out the thread by Quasqueton <a href="http://www.enworld.org/showthread.php?t=167628" target="_blank">Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3</a>. It has some interesting data on the subject.</p><p></p><p></p><p></p><p>True. Of course, I wasn't referring just to modules but the settings too, although in the case of the latter I'm referring primarily to 2e. In the settings I looked at, lots of NPCs tend to walk around with very heavy collections of magic, which didn't jibe very well with the "magic items are all remnants of lost empires that are discovered by adventurers" concept to me. </p><p> </p><p></p><p></p><p>Well, I've actually read bits of the books, just not all of them in their entirety. It's a little hard to spend the better part of a decade on ENWorld without learning a lot about 1e. Actually, when I first learned about D&D (I was born and raised in India, where it was never marketed, AFAIK) it was via a book called something like "What is Dungeons and Dragons?" It was written for people who might have heard of the game and wondered what it was, and provided a very detailed coverage of the game. The entire thing was focused on 1e. And the vast majority of the people I've gamed and continue to game with started with 1e and have mentioned a lot about it to me. So I'd say I have a fair amount of information about it, even if I never played it.</p><p></p><p></p><p></p><p>Good one. Seriously, not at all likely. Even though I'm good at bending and even breaking written mechanics to fit the flavor I want, something like 1e is just so far removed from what I want in my D&D games both mechanically and in flavor that I'd basically be spending all my time trying to change things to suit me. As we've already established, my tastes and playing style are very different from yours in many ways. Besides all the mechanical issues, from a flavor standpoint I don't want an authentically medieval setting and I want magic to have a strong effect on the nature of society (and yes, I'm very happy with magic as technology). And there are a ton of others things I enjoy having in my games that wouldn't fit with 1e. The fact that my favorite blend of mechanics and flavor is to play Eberron (that setting just pushes my buttons in all the right ways) using 3.5e should tell you how different what I want is. More power to you for enjoying 1e, and I hope you get as much enjoyment playing it as I do out of my games, but it's definitely not for me.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3789731, member: 198"] Maybe it's just the modules I've looked at and heard about on ENWorld, but I find high concentrations of magic tend to be the norm. I find them quite similar to 3e modules in that regard, and in some ways, I think there's likely to be more magic in 1e/2e modules than 3e. Especially since 3e has guidelines for what kind of magic is just too powerful/costly to be found in a module (whether writers always follow that is another matter, of course), and 1e/2e didn't. Check out the thread by Quasqueton [url=http://www.enworld.org/showthread.php?t=167628]Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3[/url]. It has some interesting data on the subject. True. Of course, I wasn't referring just to modules but the settings too, although in the case of the latter I'm referring primarily to 2e. In the settings I looked at, lots of NPCs tend to walk around with very heavy collections of magic, which didn't jibe very well with the "magic items are all remnants of lost empires that are discovered by adventurers" concept to me. Well, I've actually read bits of the books, just not all of them in their entirety. It's a little hard to spend the better part of a decade on ENWorld without learning a lot about 1e. Actually, when I first learned about D&D (I was born and raised in India, where it was never marketed, AFAIK) it was via a book called something like "What is Dungeons and Dragons?" It was written for people who might have heard of the game and wondered what it was, and provided a very detailed coverage of the game. The entire thing was focused on 1e. And the vast majority of the people I've gamed and continue to game with started with 1e and have mentioned a lot about it to me. So I'd say I have a fair amount of information about it, even if I never played it. Good one. Seriously, not at all likely. Even though I'm good at bending and even breaking written mechanics to fit the flavor I want, something like 1e is just so far removed from what I want in my D&D games both mechanically and in flavor that I'd basically be spending all my time trying to change things to suit me. As we've already established, my tastes and playing style are very different from yours in many ways. Besides all the mechanical issues, from a flavor standpoint I don't want an authentically medieval setting and I want magic to have a strong effect on the nature of society (and yes, I'm very happy with magic as technology). And there are a ton of others things I enjoy having in my games that wouldn't fit with 1e. The fact that my favorite blend of mechanics and flavor is to play Eberron (that setting just pushes my buttons in all the right ways) using 3.5e should tell you how different what I want is. More power to you for enjoying 1e, and I hope you get as much enjoyment playing it as I do out of my games, but it's definitely not for me. [/QUOTE]
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