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General Tabletop Discussion
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Overuse of monsters and magic.
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<blockquote data-quote="Valiant" data-source="post: 3793692" data-attributes="member: 54792"><p>Hussar, if you are saying your PCs homes had continual light in every room and you had hippogriffs, thats fine. I'm talking about "the average home" or street having continual light spells all over, that sort of thing. As long as its something the PCs do for themselves, I think that jibes well with the spirit of the game. The key is, in the world of the average joe, the peasant or merchant, magic is rare, hidden and when seen it causes awe. </p><p></p><p>As for special people in Greyhawk having all sorts of magic and hypogriffs, thats fine. They are presented as the exception not the rule (and of course, in some demihuman settings you'd expect magic to be more common generally). What you want to avoid is your AD&D world looking like the real one you live in as much as possible; the reason being is that the AD&D experiance is highly defined by its setting (even more so then the rules themselves).</p></blockquote><p></p>
[QUOTE="Valiant, post: 3793692, member: 54792"] Hussar, if you are saying your PCs homes had continual light in every room and you had hippogriffs, thats fine. I'm talking about "the average home" or street having continual light spells all over, that sort of thing. As long as its something the PCs do for themselves, I think that jibes well with the spirit of the game. The key is, in the world of the average joe, the peasant or merchant, magic is rare, hidden and when seen it causes awe. As for special people in Greyhawk having all sorts of magic and hypogriffs, thats fine. They are presented as the exception not the rule (and of course, in some demihuman settings you'd expect magic to be more common generally). What you want to avoid is your AD&D world looking like the real one you live in as much as possible; the reason being is that the AD&D experiance is highly defined by its setting (even more so then the rules themselves). [/QUOTE]
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