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<blockquote data-quote="Benjamin Olson" data-source="post: 8431938" data-attributes="member: 6988941"><p>Lycanthropes. Being a low level enemy immune to weapons that aren't magical or silvered makes them a compelling low level threat for that point when the whole group isn't yet tricked out with magic bling, but maybe they have one or two weapons that can hurt such a creature. Unfortunately they are clearly WotC's favorite thing to fill this niche, and every official adventure seems to have lycanthropes. And hey werecreatures are cool, so why not?</p><p></p><p>The reason why not is because a general knowledge of were-creatures means players will expect their bite to bestow lycanthropy, which unbalances your low level 5e game real quick, and while I don't think this is a real problem if the DM is willing to compensate with more creatures that do magical damage, we are talking about official modules that should be able to be run as is.</p><p></p><p>I like 5e lycanthropes, and I like that characters can catch lycanthropy, but the catching lycanthropy implementation is undercooked in 5e, and unbalanced in a way that, while I actually appreciate at my own tables, to a degree, seems a poor match for official modules.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8431938, member: 6988941"] Lycanthropes. Being a low level enemy immune to weapons that aren't magical or silvered makes them a compelling low level threat for that point when the whole group isn't yet tricked out with magic bling, but maybe they have one or two weapons that can hurt such a creature. Unfortunately they are clearly WotC's favorite thing to fill this niche, and every official adventure seems to have lycanthropes. And hey werecreatures are cool, so why not? The reason why not is because a general knowledge of were-creatures means players will expect their bite to bestow lycanthropy, which unbalances your low level 5e game real quick, and while I don't think this is a real problem if the DM is willing to compensate with more creatures that do magical damage, we are talking about official modules that should be able to be run as is. I like 5e lycanthropes, and I like that characters can catch lycanthropy, but the catching lycanthropy implementation is undercooked in 5e, and unbalanced in a way that, while I actually appreciate at my own tables, to a degree, seems a poor match for official modules. [/QUOTE]
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