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Overusing Coincidence in Game-Related Stories
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<blockquote data-quote="The Crimson Binome" data-source="post: 7757672" data-attributes="member: 6775031"><p>Not if it's part of the premise. If the premise of the campaign starts with four adventurers at a tavern where the king might be assassinated, and the point of the game is to explore from there and see what comes of it, then that's a fine way to get things started.</p><p></p><p>If the PCs wander into town after an extended adventure, and they just happen to wander into such a contrivance, then the DM is messing with you.</p><p>False! Meta-gaming is equally a violation of the rules, regardless of who commits it.</p><p>Failing to see how that's cheating is an epistemological misunderstanding of the difference between narrative storytelling and a role-playing game. If you want to tell a story, then write your own novel by yourself. Role-playing games don't operate on narrative contrivance. (Storytelling games might operate on narrative contrivance, but that's a different matter entirely.)</p><p>I'll stop being on the lookout for cheaters when they stop trying to cheat. In the meantime, the only way to stop them is to call them out at every opportunity. Eventually, they'll shape up or ship out. We don't need those kinds of kill-joys within the RPG community.</p><p>False! The DM's job is to describe the environment, role-play the NPCs, and adjudicate uncertainty in action resolution.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7757672, member: 6775031"] Not if it's part of the premise. If the premise of the campaign starts with four adventurers at a tavern where the king might be assassinated, and the point of the game is to explore from there and see what comes of it, then that's a fine way to get things started. If the PCs wander into town after an extended adventure, and they just happen to wander into such a contrivance, then the DM is messing with you. False! Meta-gaming is equally a violation of the rules, regardless of who commits it. Failing to see how that's cheating is an epistemological misunderstanding of the difference between narrative storytelling and a role-playing game. If you want to tell a story, then write your own novel by yourself. Role-playing games don't operate on narrative contrivance. (Storytelling games might operate on narrative contrivance, but that's a different matter entirely.) I'll stop being on the lookout for cheaters when they stop trying to cheat. In the meantime, the only way to stop them is to call them out at every opportunity. Eventually, they'll shape up or ship out. We don't need those kinds of kill-joys within the RPG community. False! The DM's job is to describe the environment, role-play the NPCs, and adjudicate uncertainty in action resolution. [/QUOTE]
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