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Overusing Coincidence in Game-Related Stories
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<blockquote data-quote="Mark Craddock" data-source="post: 7757705" data-attributes="member: 6883885"><p>First, I don't think advising player to be on the lookout for their DM cheating was the intent, nor was itmen mentioned by this author.</p><p></p><p>Second, while the author has every right to keep himself from overusing coincidence, the DM faces players who are active at different levels and even different sessions. If I'm lucky, I have an active player, outside of combat in 1 out of 3 players. They drive the story, but I have to dig and dig sometimes to shed the spotlight on a player. Novels, video games, and films have writers driving the action. That's entirely different from players driving the action. It would be great if all players were as active as on Critical Role, but that is not the case and that is okay. The point is for everyone to be able to play, even if they never grow into being an player who drives the game.</p></blockquote><p></p>
[QUOTE="Mark Craddock, post: 7757705, member: 6883885"] First, I don't think advising player to be on the lookout for their DM cheating was the intent, nor was itmen mentioned by this author. Second, while the author has every right to keep himself from overusing coincidence, the DM faces players who are active at different levels and even different sessions. If I'm lucky, I have an active player, outside of combat in 1 out of 3 players. They drive the story, but I have to dig and dig sometimes to shed the spotlight on a player. Novels, video games, and films have writers driving the action. That's entirely different from players driving the action. It would be great if all players were as active as on Critical Role, but that is not the case and that is okay. The point is for everyone to be able to play, even if they never grow into being an player who drives the game. [/QUOTE]
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Overusing Coincidence in Game-Related Stories
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