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*Pathfinder & Starfinder
Owen K.C. Stephens Joins Green Ronin as Pathfinder Developer!
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 6216894" data-attributes="member: 3190"><p>Super Genius Games has an obligation to complete its Dungeonaday Kickstarter. Hyrum bought out myself and Stan, so he became the sole owner of SGG. We didn't take any of the resources budgeted to pay for the SGG work.</p><p></p><p>Why would what Stan and I do after we leave SGG have any impact on whether I should keep working on a project I am no longer owner of, can't profit from, and always worked on only through that company? I suppose if we went and started a competing adventure website it might be claimed we were taking away his ability to sell new subscriptions, but we are very much not doing that.</p><p></p><p>SGG was a legal entity before I came along. It remains a legal entity, in which someone else bought out my interest. That person also bought out another founding member. The main part of that buyout is pdfs I wrote and have only ever been paid royalties for. I'm not taking away anything SGG needs to finish DaD, and SGG's legal obligations don't change.</p><p></p><p>On a personal level, I'd like to see DaD do well. I spent a lot of time and effort on that sight, and I disliked leaving the project undone. But as I mentioned, when you leave a company you rarely don't leave things undone. I managed to take Warlords of the Apocalypse with me and most of the pdf lines I've built. </p><p></p><p>What I don't get is things like SGG's tax ID, legal framework, agreements with artists, publisher points (from OBS -- a kind of advertising currency where I must start over at 0), or any of DaD's assets. I leave behind the rights to the Tomb of Nibul, 20 encounters of the Battle of Brindenford, the new rules in the Player's Guide, the Runic Arcanulator, the Vault of Petitioners... all things I worked hard on and were not part of the buyout SGG gave me.</p><p></p><p>All of my DaD work remains with SGG. The ability to access the Kickstarter remains with Hyrum. What cash I received is less than a months royalties on the pdfs I wrote. I did not walk off and "leave SGG with the obligations." I left SGG with ownership of everything except the unrelated pdfs I wrote or developed personally. Nothing I have taken should leave Hyrum in any less of a position to finish DaD than SGG was in when I was part of the company.</p><p></p><p>I probably *could* insist SGG stop hosting on DaD the long list of pdfs the company no longer owns, but I have no intent of doing that. I *do* recommend people take the pdfs they want, because it was never the plan to have more than a year of pdfs up at once as there now are. We used to keep 8 weeks up at a time, and DaD might go back to that at any time. But as long as Hyrum wants to leave those in place for existing DaD members, I'm okay with that.</p><p></p><p>I personally emailed everyone I was working with to get individual problems solved to let them know I was leaving and how to contact Hyrum.</p><p></p><p>There are things in my career I'd have liked to see finished. d20 Spectaculars. Star Wars: Bases and Battlestations. EverQuest 2.0. Dungeonaday.com. But once I am no longer on those projects, I have to let their legal owners handle them from that point on.</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 6216894, member: 3190"] Super Genius Games has an obligation to complete its Dungeonaday Kickstarter. Hyrum bought out myself and Stan, so he became the sole owner of SGG. We didn't take any of the resources budgeted to pay for the SGG work. Why would what Stan and I do after we leave SGG have any impact on whether I should keep working on a project I am no longer owner of, can't profit from, and always worked on only through that company? I suppose if we went and started a competing adventure website it might be claimed we were taking away his ability to sell new subscriptions, but we are very much not doing that. SGG was a legal entity before I came along. It remains a legal entity, in which someone else bought out my interest. That person also bought out another founding member. The main part of that buyout is pdfs I wrote and have only ever been paid royalties for. I'm not taking away anything SGG needs to finish DaD, and SGG's legal obligations don't change. On a personal level, I'd like to see DaD do well. I spent a lot of time and effort on that sight, and I disliked leaving the project undone. But as I mentioned, when you leave a company you rarely don't leave things undone. I managed to take Warlords of the Apocalypse with me and most of the pdf lines I've built. What I don't get is things like SGG's tax ID, legal framework, agreements with artists, publisher points (from OBS -- a kind of advertising currency where I must start over at 0), or any of DaD's assets. I leave behind the rights to the Tomb of Nibul, 20 encounters of the Battle of Brindenford, the new rules in the Player's Guide, the Runic Arcanulator, the Vault of Petitioners... all things I worked hard on and were not part of the buyout SGG gave me. All of my DaD work remains with SGG. The ability to access the Kickstarter remains with Hyrum. What cash I received is less than a months royalties on the pdfs I wrote. I did not walk off and "leave SGG with the obligations." I left SGG with ownership of everything except the unrelated pdfs I wrote or developed personally. Nothing I have taken should leave Hyrum in any less of a position to finish DaD than SGG was in when I was part of the company. I probably *could* insist SGG stop hosting on DaD the long list of pdfs the company no longer owns, but I have no intent of doing that. I *do* recommend people take the pdfs they want, because it was never the plan to have more than a year of pdfs up at once as there now are. We used to keep 8 weeks up at a time, and DaD might go back to that at any time. But as long as Hyrum wants to leave those in place for existing DaD members, I'm okay with that. I personally emailed everyone I was working with to get individual problems solved to let them know I was leaving and how to contact Hyrum. There are things in my career I'd have liked to see finished. d20 Spectaculars. Star Wars: Bases and Battlestations. EverQuest 2.0. Dungeonaday.com. But once I am no longer on those projects, I have to let their legal owners handle them from that point on. [/QUOTE]
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Owen K.C. Stephens Joins Green Ronin as Pathfinder Developer!
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