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Owen KC Stephens' Tabletop RPG Truths #2
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<blockquote data-quote="rknop" data-source="post: 8011389" data-attributes="member: 20176"><p>This is not true. (The last sentence is ay be true, but the first is not.)</p><p></p><p>Inertia is a thing. People don't move because it's both effort to move, and introduces lots of uncertainty into your life to move. People can be stuck in a job or industry that is sucking the life out of them, but they don't leave because they're afraid to leave, afraid that something else might be worse. They may not even realize how bad it is for them. They may worry that while, yes, they're not happy, it's transient burn-out, and if they leave the industry for something else they will feel a much deeper regret longer term for having left. They might feel responsible for things in progress, and feel bad about the projects and people that they will cause problems for if they leave. They may be determined to make this work, because it was always their dream, and you're always told you're supposed to follow your dreams, right? Their jobs might on balance be awful, but there are some things about it they can't bear to think about giving up... even if they are kidding themselves that it's worth putting up with everything else for the things that they value. They may have devoted much of their life, and much of their creative effort over their life, to being in this industry, that the prospect of leaving (or being forced to leave) is like giving up a core piece of their identity, even if they're not happy, and they might well be happier somewhere else. (The fact that our culture encourages us to so tightly tie our identity with the way we make money only makes this worse.)</p><p></p><p>(I have never been in the TTRPG industry, but I <em>do</em> speak from personal experience.)</p></blockquote><p></p>
[QUOTE="rknop, post: 8011389, member: 20176"] This is not true. (The last sentence is ay be true, but the first is not.) Inertia is a thing. People don't move because it's both effort to move, and introduces lots of uncertainty into your life to move. People can be stuck in a job or industry that is sucking the life out of them, but they don't leave because they're afraid to leave, afraid that something else might be worse. They may not even realize how bad it is for them. They may worry that while, yes, they're not happy, it's transient burn-out, and if they leave the industry for something else they will feel a much deeper regret longer term for having left. They might feel responsible for things in progress, and feel bad about the projects and people that they will cause problems for if they leave. They may be determined to make this work, because it was always their dream, and you're always told you're supposed to follow your dreams, right? Their jobs might on balance be awful, but there are some things about it they can't bear to think about giving up... even if they are kidding themselves that it's worth putting up with everything else for the things that they value. They may have devoted much of their life, and much of their creative effort over their life, to being in this industry, that the prospect of leaving (or being forced to leave) is like giving up a core piece of their identity, even if they're not happy, and they might well be happier somewhere else. (The fact that our culture encourages us to so tightly tie our identity with the way we make money only makes this worse.) (I have never been in the TTRPG industry, but I [I]do[/I] speak from personal experience.) [/QUOTE]
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