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Owen KC Stephens' Tabletop RPG Truths #2
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<blockquote data-quote="dchart" data-source="post: 8011586" data-attributes="member: 6706071"><p>Yes, that's obvious.</p><p></p><p>That said, I was oversimplifying for rhetorical effect. Most people have bad days, and most, probably all, people have <em>parts</em> of the job that they don't like, or even hate. Indeed, there might even be people who, overall and on balance, do not like their jobs in the industry. But if someone is currently actively creating in the TTRPG industry, you can assume that they love writing TTRPGs. There is no other reason for getting into the industry, and…</p><p></p><p></p><p></p><p>It isn't. Inertia is not a thing in this industry.</p><p></p><p>The overwhelming majority of creators are freelancers. If, as a freelancer, you do not actively hustle for new jobs, inertia will take you out of the industry. It doesn't matter if you have won an Origins award, one of the ENnies, or both. The same is true if you are running your own business. As neither is bringing in a large amount of money, it is natural to fall back to something that pays better, like stacking shelves in supermarkets.</p><p></p><p>If you are in the tiny minority who have jobs at a TTRPG company, then inertia might keep you in work for a couple of years. But then you will be laid off, because that is what happens to people working at TTRPG companies. Thus, if you do not like the work, you will start looking for another job. Granted, in this case you will probably (<em>probably</em>) take a pay cut if you move into the shelf-stacking business, so you might stick it out for a bit longer, in which case you get laid off.</p><p></p><p>So, there might be one or two people (as in, literally one person or two people) who are working in the TTRPG industry without loving the basic work at any one time, but I would be really, really surprised if it was more than that. You can safely assume that anyone currently creating TTRPGs professionally loves creating TTRPGs.</p><p></p><p>David Chart</p></blockquote><p></p>
[QUOTE="dchart, post: 8011586, member: 6706071"] Yes, that's obvious. That said, I was oversimplifying for rhetorical effect. Most people have bad days, and most, probably all, people have [I]parts[/I] of the job that they don't like, or even hate. Indeed, there might even be people who, overall and on balance, do not like their jobs in the industry. But if someone is currently actively creating in the TTRPG industry, you can assume that they love writing TTRPGs. There is no other reason for getting into the industry, and… It isn't. Inertia is not a thing in this industry. The overwhelming majority of creators are freelancers. If, as a freelancer, you do not actively hustle for new jobs, inertia will take you out of the industry. It doesn't matter if you have won an Origins award, one of the ENnies, or both. The same is true if you are running your own business. As neither is bringing in a large amount of money, it is natural to fall back to something that pays better, like stacking shelves in supermarkets. If you are in the tiny minority who have jobs at a TTRPG company, then inertia might keep you in work for a couple of years. But then you will be laid off, because that is what happens to people working at TTRPG companies. Thus, if you do not like the work, you will start looking for another job. Granted, in this case you will probably ([I]probably[/I]) take a pay cut if you move into the shelf-stacking business, so you might stick it out for a bit longer, in which case you get laid off. So, there might be one or two people (as in, literally one person or two people) who are working in the TTRPG industry without loving the basic work at any one time, but I would be really, really surprised if it was more than that. You can safely assume that anyone currently creating TTRPGs professionally loves creating TTRPGs. David Chart [/QUOTE]
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