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General Tabletop Discussion
*TTRPGs General
Owen KC Stephens' Tabletop RPG Truths #2
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<blockquote data-quote="dchart" data-source="post: 8012746" data-attributes="member: 6706071"><p>I've been thinking about this general point some more.</p><p></p><p>The point that I originally wanted to make was that most of the factors that keep people in jobs they do not like are not present in the TTRPG business. Thus, if someone is creating TTRPGs professionally, the probability that they enjoy it is much higher than the corresponding probabilities for other professions. In particular, someone who is pointing out problems with the business, but still creating, almost certainly enjoys creating.</p><p></p><p>On the other hand, those other factors are not <em>completely</em> absent from the TTRPG business, and people could certainly feel trapped in the short term. Older people (around my age…) who have been TTRPG-successful are, I suspect, particularly vulnerable to that. Still less vulnerable than in a lot of fields (no point sticking it out until you get the pension when there is no pension…), but you could get into a situation where you could make more per hour, and per week, writing RPGs than in a minimum-wage, unskilled job, and feel that, at your age, you would not be able to transition to any other field. We are only talking about the top people in the field, like Owen, because most people can't make that much money, but it could happen.</p><p></p><p>So, the oversimplification for rhetorical effect did have pernicious consequences, in that it assumes that a small group in a difficult situation does not exist, and you were right that I should have been a bit more careful in my phrasing.</p></blockquote><p></p>
[QUOTE="dchart, post: 8012746, member: 6706071"] I've been thinking about this general point some more. The point that I originally wanted to make was that most of the factors that keep people in jobs they do not like are not present in the TTRPG business. Thus, if someone is creating TTRPGs professionally, the probability that they enjoy it is much higher than the corresponding probabilities for other professions. In particular, someone who is pointing out problems with the business, but still creating, almost certainly enjoys creating. On the other hand, those other factors are not [I]completely[/I] absent from the TTRPG business, and people could certainly feel trapped in the short term. Older people (around my age…) who have been TTRPG-successful are, I suspect, particularly vulnerable to that. Still less vulnerable than in a lot of fields (no point sticking it out until you get the pension when there is no pension…), but you could get into a situation where you could make more per hour, and per week, writing RPGs than in a minimum-wage, unskilled job, and feel that, at your age, you would not be able to transition to any other field. We are only talking about the top people in the field, like Owen, because most people can't make that much money, but it could happen. So, the oversimplification for rhetorical effect did have pernicious consequences, in that it assumes that a small group in a difficult situation does not exist, and you were right that I should have been a bit more careful in my phrasing. [/QUOTE]
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