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Owen KC Stephens' Tabletop RPG Truths
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<blockquote data-quote="LordEntrails" data-source="post: 8008151" data-attributes="member: 6804070"><p>No idea. There are many ways to determine a product's price. And in the end it is market forces that (in our society) decide.</p><p></p><p>Are you willing to pay on hourly basis? Is RPG entertainment worth $2 per hour for you? Are you going to get 10 hours or 100 hours or more from the product?</p><p></p><p>Or perhaps the price should be determined by what the product price needs to be so that those involved make a living wage (whatever such a wage is)? You could simply take the number of books to be sold (say 2000 copies) and divide by all the costs (shipping, printing, etc) and the creator wages (2000 hours at $20/hr?) for their efforts and maybe that would be $150 each. (Other threads have done the math on this, no idea what it was/is.)</p><p></p><p>Or, do you compare the price to what you have paid before for similar items? This is generally the way I 'intuitively' judge value. Do you account for inflation? If so, that $10 book we bought in 1978 would cost about $40 in today's dollars, just for inflation alone.</p><p></p><p>Whatever "we" decide it is, "we" know by these statements and numerous others that the prices we currently pay are not resulting in the vast majority of creators being paid better than minimum wage.</p><p></p><p>Do we really feel that those RPG creators we feel produce quality products should be making less than a waiter/waitress?</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8008151, member: 6804070"] No idea. There are many ways to determine a product's price. And in the end it is market forces that (in our society) decide. Are you willing to pay on hourly basis? Is RPG entertainment worth $2 per hour for you? Are you going to get 10 hours or 100 hours or more from the product? Or perhaps the price should be determined by what the product price needs to be so that those involved make a living wage (whatever such a wage is)? You could simply take the number of books to be sold (say 2000 copies) and divide by all the costs (shipping, printing, etc) and the creator wages (2000 hours at $20/hr?) for their efforts and maybe that would be $150 each. (Other threads have done the math on this, no idea what it was/is.) Or, do you compare the price to what you have paid before for similar items? This is generally the way I 'intuitively' judge value. Do you account for inflation? If so, that $10 book we bought in 1978 would cost about $40 in today's dollars, just for inflation alone. Whatever "we" decide it is, "we" know by these statements and numerous others that the prices we currently pay are not resulting in the vast majority of creators being paid better than minimum wage. Do we really feel that those RPG creators we feel produce quality products should be making less than a waiter/waitress? [/QUOTE]
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