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Owen KC Stephens' Tabletop RPG Truths
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<blockquote data-quote="lewpuls" data-source="post: 8008708" data-attributes="member: 30518"><p>Spot on. I bailed out of the game industry in the early 80s because I had to make a living (in computers and teaching, ultimately). I especially remember having to stop writing for the RPG magazines because switched to buying all rights, which I refused to sell. But as a result I control the copyright of my work, not some company. And "work for hire" is a reason why I design games, not write RPG books.</p><p></p><p>Unfortunately, when we talk about RPGs, it's also the tail-end of the game industry in terms of dollars. And there are too many fanboys and fangirls willing to write at 2 cents a word in order to see themselves in print.</p><p></p><p>Contrast: in the heyday of the fiction pulps, writers were paid 1 to 2 cents a word, but in modern money that's something like 30 cents a word.</p><p></p><p>As soon as so many talked about websites as being "content", writers were doomed. Words became a commodity.</p></blockquote><p></p>
[QUOTE="lewpuls, post: 8008708, member: 30518"] Spot on. I bailed out of the game industry in the early 80s because I had to make a living (in computers and teaching, ultimately). I especially remember having to stop writing for the RPG magazines because switched to buying all rights, which I refused to sell. But as a result I control the copyright of my work, not some company. And "work for hire" is a reason why I design games, not write RPG books. Unfortunately, when we talk about RPGs, it's also the tail-end of the game industry in terms of dollars. And there are too many fanboys and fangirls willing to write at 2 cents a word in order to see themselves in print. Contrast: in the heyday of the fiction pulps, writers were paid 1 to 2 cents a word, but in modern money that's something like 30 cents a word. As soon as so many talked about websites as being "content", writers were doomed. Words became a commodity. [/QUOTE]
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