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Owen KC Stephens' Tabletop RPG Truths
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 8008746" data-attributes="member: 3190"><p>I am not a Paizo employee. Haven't been for a year.</p><p>I am a freelance writer, developer, and consultant.</p><p>I am the Publisher for Rogue Genius Games. If you want to ask a game company to respond, the one I run is really the only reasonable option.</p><p></p><p>I am not discussing the business practices of any one game company--hopefully as evidenced that multiple people at multiple positions in the industry, who have worked for many different companies in many different positions, have responded in agreement with most of my observations.</p><p></p><p>As for how Paizo treated me, even in this article which collect my first sets of #RealGameIndustry posts, I note "I have been extraordinary lucky and well-treated in my RPG career. I love most of the companies and people I have worked with. It's just a harsh industry. "</p><p></p><p>Paizo is not the problem. WotC and Green Ronin and Steve Jackson Games and Kobold Publishing are not the problem. The problem is a series of decisions, changes, coping mechanisms, expectations, results and realities going back decades. No one company can do anything of note about them.</p><p></p><p>I strongly believe it in harsh in ways many people outside or just entering the industry have no idea. When I got my start in the 1990s, i had no idea. I have worked to find ways to mitigate that harshness for years, and largely (honestly, I'd say entirely) failed.</p><p></p><p>ESPECIALLY if I cant change things, I do feel that it's better to be open about the reality I see so people getting into the industry do so with their eyes open. </p><p></p><p>Not only does the way things are now risk frightening off new talent, it uses up, burns out, and drives away experienced veterans, often in anger and depression.</p><p></p><p>I believe that's worth illuminating even if I have no solutions to offer.</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 8008746, member: 3190"] I am not a Paizo employee. Haven't been for a year. I am a freelance writer, developer, and consultant. I am the Publisher for Rogue Genius Games. If you want to ask a game company to respond, the one I run is really the only reasonable option. I am not discussing the business practices of any one game company--hopefully as evidenced that multiple people at multiple positions in the industry, who have worked for many different companies in many different positions, have responded in agreement with most of my observations. As for how Paizo treated me, even in this article which collect my first sets of #RealGameIndustry posts, I note "I have been extraordinary lucky and well-treated in my RPG career. I love most of the companies and people I have worked with. It's just a harsh industry. " Paizo is not the problem. WotC and Green Ronin and Steve Jackson Games and Kobold Publishing are not the problem. The problem is a series of decisions, changes, coping mechanisms, expectations, results and realities going back decades. No one company can do anything of note about them. I strongly believe it in harsh in ways many people outside or just entering the industry have no idea. When I got my start in the 1990s, i had no idea. I have worked to find ways to mitigate that harshness for years, and largely (honestly, I'd say entirely) failed. ESPECIALLY if I cant change things, I do feel that it's better to be open about the reality I see so people getting into the industry do so with their eyes open. Not only does the way things are now risk frightening off new talent, it uses up, burns out, and drives away experienced veterans, often in anger and depression. I believe that's worth illuminating even if I have no solutions to offer. [/QUOTE]
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