Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Owen KC Stephens' Tabletop RPG Truths
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JLowder" data-source="post: 8008997" data-attributes="member: 28003"><p>There are some ways in. Kickstarters are one. How much you raised with the campaign is not the primary metric here, though. Once you deliver the promised product, the Kickstarter becomes an audition set--especially if you delivered on time (hugely important) and the backers are happy with the project in its final form. Having more than one Kickstarter with a quality product, an on-time delivery record, and happy customers is a very attractive line on your creative resume.</p><p></p><p>So, too, with getting a popular product on the DMs Guild or, for Chaosium, the Miskatonic Repository. Many RPG companies are developing these programs. The Call of Cthulhu line editor has hired people because of their Repository publications. In a lot of ways, these community content programs have taken the place of magazines in the freelancer ecosystem. At one time, getting an interesting, well-written, well-received article in <em>Dragon</em> about a TSR game could help you get the company's attention. But magazines are no longer a thriving part of the market. This is the closest equivalent.</p><p></p><p>Publishers post guidelines for submissions on their websites and many do panels at cons about how to break in. The issue with the latter is that you often have to be at the show to take advantage, which means those seminars can inadvertently reinforce the "old boy's network." So look for podcasts or other public posts of "breaking in" presentations. If you go to conventions, many offer some kind of professional advice seminar or even a freelancer/creator track.</p><p></p><p>With the Internet, you would think that it should be easier to break into publishing with a specific company, because communication is much more open. But it's actually much harder, because the freelancer market is <em>much</em> more competitive. Anyone can publish on the community content sites. Anyone can create a Kickstarter (though delivering on what's promised is another matter). And the pool of freelancers is now consistently international, so you are competing against a lot more people at every turn.</p><p></p><p>The upside of this is that you still have options to get your work out there, even if don't break in with the company you want. The downside is that getting attention for your work, whether from a publisher or from the audience, is harder with all the competing voices.</p><p></p><p>Cheers,</p><p>Jim Lowder</p></blockquote><p></p>
[QUOTE="JLowder, post: 8008997, member: 28003"] There are some ways in. Kickstarters are one. How much you raised with the campaign is not the primary metric here, though. Once you deliver the promised product, the Kickstarter becomes an audition set--especially if you delivered on time (hugely important) and the backers are happy with the project in its final form. Having more than one Kickstarter with a quality product, an on-time delivery record, and happy customers is a very attractive line on your creative resume. So, too, with getting a popular product on the DMs Guild or, for Chaosium, the Miskatonic Repository. Many RPG companies are developing these programs. The Call of Cthulhu line editor has hired people because of their Repository publications. In a lot of ways, these community content programs have taken the place of magazines in the freelancer ecosystem. At one time, getting an interesting, well-written, well-received article in [I]Dragon[/I] about a TSR game could help you get the company's attention. But magazines are no longer a thriving part of the market. This is the closest equivalent. Publishers post guidelines for submissions on their websites and many do panels at cons about how to break in. The issue with the latter is that you often have to be at the show to take advantage, which means those seminars can inadvertently reinforce the "old boy's network." So look for podcasts or other public posts of "breaking in" presentations. If you go to conventions, many offer some kind of professional advice seminar or even a freelancer/creator track. With the Internet, you would think that it should be easier to break into publishing with a specific company, because communication is much more open. But it's actually much harder, because the freelancer market is [I]much[/I] more competitive. Anyone can publish on the community content sites. Anyone can create a Kickstarter (though delivering on what's promised is another matter). And the pool of freelancers is now consistently international, so you are competing against a lot more people at every turn. The upside of this is that you still have options to get your work out there, even if don't break in with the company you want. The downside is that getting attention for your work, whether from a publisher or from the audience, is harder with all the competing voices. Cheers, Jim Lowder [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Owen KC Stephens' Tabletop RPG Truths
Top