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Owen KC Stephens' Tabletop RPG Truths
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<blockquote data-quote="Cergorach" data-source="post: 8012293" data-attributes="member: 725"><p>The answer is: "If you really are passionate about doing something, you better live with the consequences of your choices!".</p><p>Then I'm saying: "Don't blame the customer."</p><p></p><p>I'm working to live, I do not live to work. Making worlds, adventures and monsters is fun. As an IT freelancer I have the freedom to sometimes work 24/7/365 for a few years and other years work a few months out of the year and spend the rest of the time on fun things that don't require a paycheck.</p><p></p><p>[USER=28003]@JLowder[/USER] The reason why I eventually passed on the job was because of information folks had shared on the forum about practices in the RPG industry that were 'not cool'. A bit like the warnings above... And I've read other folks that faced similar problems and took the dive, and more often then not, got screwed. I'm not talking about low pay that you agreed to beforehand, but about no pay or pay delayed by sometimes years. Companies not following through on their promises, etc. That isn't just the publishers in the RPG industry, but the same goes for distributors. Like someone else said, most people in the <s>RPG</s> game industry are horrible business people.</p><p></p><p>The reason I'm not in financial ruin after my dalliances in the gaming industry is because I didn't dive in headfirst without looking at the financial consequences. The world is full of graduates that are flipping burgers for a living, a good education does not guarantee a good job. Especially after spending a decade+ in a niche industry. Not everyone can be a Judge in RL... ;-)</p><p></p><p>The RPG industry also doesn't reward those people that don't have that one lens of 'pay'. Hence the complaining (like clockwork)...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 8012293, member: 725"] The answer is: "If you really are passionate about doing something, you better live with the consequences of your choices!". Then I'm saying: "Don't blame the customer." I'm working to live, I do not live to work. Making worlds, adventures and monsters is fun. As an IT freelancer I have the freedom to sometimes work 24/7/365 for a few years and other years work a few months out of the year and spend the rest of the time on fun things that don't require a paycheck. [USER=28003]@JLowder[/USER] The reason why I eventually passed on the job was because of information folks had shared on the forum about practices in the RPG industry that were 'not cool'. A bit like the warnings above... And I've read other folks that faced similar problems and took the dive, and more often then not, got screwed. I'm not talking about low pay that you agreed to beforehand, but about no pay or pay delayed by sometimes years. Companies not following through on their promises, etc. That isn't just the publishers in the RPG industry, but the same goes for distributors. Like someone else said, most people in the [S]RPG[/S] game industry are horrible business people. The reason I'm not in financial ruin after my dalliances in the gaming industry is because I didn't dive in headfirst without looking at the financial consequences. The world is full of graduates that are flipping burgers for a living, a good education does not guarantee a good job. Especially after spending a decade+ in a niche industry. Not everyone can be a Judge in RL... ;-) The RPG industry also doesn't reward those people that don't have that one lens of 'pay'. Hence the complaining (like clockwork)... [/QUOTE]
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