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Owen Stephens Continues 'Real Game Industry' Posts
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<blockquote data-quote="Haffrung" data-source="post: 8028797" data-attributes="member: 6776259"><p>There are fields that attract large numbers of aspiring creators with the promise of engaging work doing something they love. These fields almost all pay poorly, for the simple reason there are a great many people willing to do them, and only a finite amount of money people are willing to spend on the products they create.</p><p></p><p>This is not new. While I sympathize with the frustration expressed by people struggling in those industries, I do have to wonder what they expected. Did they really think being an RPG designers would be a normal job, with the security and long-term benefits of an insurance adjuster or city planner?</p><p></p><p>And if this an unjust state of affairs, If we want most RPG designers, novelists, musicians, theatre directors, etc. to make a living wage, then we the consumers better be prepared to pay more - a <em>lot</em> more - for those experiences. How many more RPG books would need to be sold, and how much more would publishers need to charge for them, to afford even 100 people in the world secure, long-term middle-class livelihoods in the industry?</p></blockquote><p></p>
[QUOTE="Haffrung, post: 8028797, member: 6776259"] There are fields that attract large numbers of aspiring creators with the promise of engaging work doing something they love. These fields almost all pay poorly, for the simple reason there are a great many people willing to do them, and only a finite amount of money people are willing to spend on the products they create. This is not new. While I sympathize with the frustration expressed by people struggling in those industries, I do have to wonder what they expected. Did they really think being an RPG designers would be a normal job, with the security and long-term benefits of an insurance adjuster or city planner? And if this an unjust state of affairs, If we want most RPG designers, novelists, musicians, theatre directors, etc. to make a living wage, then we the consumers better be prepared to pay more - a [I]lot[/I] more - for those experiences. How many more RPG books would need to be sold, and how much more would publishers need to charge for them, to afford even 100 people in the world secure, long-term middle-class livelihoods in the industry? [/QUOTE]
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